Join the development team on a special date of Thursday, September 28th at 2 pm ET for our first Devstream post-TennoCon 2023! The couch crew is eager to recap TennoCon 2023, reveal our next in-person event, and deep dive into our upcoming October update Abyss of Dagath. It might be a long one - get comfy!!
Watch to earn yourself a Twitch Drop of a Tauforged Archon Shard!
See you over at twitch.tv/warframe Thursday, September 28th at 2 p.m. ET!
Companion rework looks great, here's hoping that the rebalanced abilities will make it so all or at least most of companions are viable.
Hydroid looks really strong. His 2 still looks pretty meh, but that just means it's a free subsume slot at worst. The biggest issue with Corrosive procs is they don't go all the way to 100%, Hydroid fixes that making them very potent. Excited to try the changes out in-game when they arrive!
The shield gating change is likely to be pretty controversial but I'm very glad they made it, I always hated the Decaying Dragon Key cheese, turning it into a mod preserves the playstyle while legitimizing it. Scaling shield gate duration with shield size was long overdue, it was always incredibly stupid that having less shields was better than more shields. I wonder if this will also fix Arcane Aegis making you invincible during it's duration even when at rank 0.
The changes to shield gating making it scale with modded shields seems pretty good to me. It was very counterintuitive before that having less shields would make shield gating more effective and enabled some immortality loops. I also like the idea that negative shields makes it easier to activate mods based on taking health damage without needing to use a mod like Combat Discipline. Obviously this has an upper bound where this stops being usable but at least those mods seem more usable to me now.
This probably won't change Arcane Aegis, I think there's a partial shield gate preventing damage from bleeding into health, and Aegis is a continuous refill. They would probably have to tweak cooldowns/duration/activation chance if Aegis still makes being immortal too easy.
One thing that slightly buggs me, Lavos and Nidus rather uniquely gain armor on rank up unlike any other frames which means this update will be a rather substantial buff for them. Lavos in particular will have 650 armor which puts him just ahead of valk (600) and just behind valk prime (700) in terms of frames with the most armor in the game (previously 450 armor for modding purposes + a flat 200).
That's great for Lavos but as a frame thats been completely abandoned by DE having high armor was one of the few things Valkyr still had going for her and now Lavos is going to have that too while also having twice as much health. Bit of a bummer for Valk to get even more invalidated like that.