Moment to moment play is good. Capcom clearly got involved to make the combat this robust for a tap-only mobile game.
I really hate the timer. It feels extremely antithetical to the MH spirit. And before you out-gear mons it causes high-risk gameplay. So of course it was by design since potions cost money.
The spawn rates for nodes being 3 hours is the most brain dead thing i can possibly imagine. You can't play this at a park for hours on end just spinning stops like in POGO. I can't see how that decision does anything but discourage long term play from what otherwise could have been.
The randomness of the biomes and their shifting is also a barrier to long term play.
As is, I'm currently only playing GPS spoofing as it seems the only effective use of playtime. If that catches me a ban, I'll go back to the real thing.
I hope Capcom sees what could be and makes something better out of it.
I am liking the game so far, but the dreadful drop rate on anything past rarity 1 is rapidly killing all excitement I have for it. It feels such a waste of time and disappointment to hunt higher rarity monsters, break their parts even, just to get a bunch of rarity 1 scales.
I’ve had decent luck with 3+ rarity but the 2 is actually running at mantle level RNG for me. And I think that is a common problem from what I see. So maybe something is tuned wrong under the hood.
I've played a bit. I have yet to see the long-term hook, though. With Pokemon Go they have the obvious hook of completing your Pokedex, but MH doesn't have that as a main activity (at least to the degree of Pokemon).
I'm not getting deep into it because I don't think it'll be around very long.
but MH doesn’t have that as a main activity (at least to the degree of Pokemon).
...uhh, completing your monster "bestiary" by beating up all the large and small monsters the game has to offer? like in monster hunter stories, for example.
Yeah, I doubt it has legs as it is. It sits in a precarious position between too grindy/inaccessible for casuals and not able to be sweaty grinder by hardcore hunters.
Could be wrong though, maybe if you play it really casually, but I doubt there’s money to be made there. Which, there is no current onus to spend other than potions at the moment so they also don’t have a great financial model.
It’s got a lot to fix if it wants life. Not a surprise though after hearing about all the other non-POGO niantic fails.