I liked the Direct, even though new announcement for first party were pretty much all remakes, but since Switch is my first Nintendo console, I loved all those announcements.
Weird mindset... you consider that it's ok because it's cheap? At what price is it not ok anymore?
It's unacceptable to me that we have to pay for services that should be free and that we can't own certain games because they're locked behind a paywall.
On the other hand your could consider it paying for Fzero and just ignore the rest of the network. If that works for you then the problem is solved.
On the other hand if you are worried that you will never "own" the battle Royale game: that was never going to happen, it will die when the serves go dark no matter how they monitize. You might as well enjoy it while it lasts.
But as someone who has an NSO sub for other reasons trust me the emulation isn't ideal. I use my lounge room PC for anything I'm going to put time into.
If I buy three game using NSO vouchers the discount total is higher than a standard NSO subscription, that's enough for me. I buy more than three games over the year so it saves me quiet a bit.
Was hoping to get Capt Falcon in Mario Kart to go with the Blue Falcon kart, especially since I also refuse to get a subscription, but alas. Still, it's nice to see any new F-zero for the first time in... wow, 20 years.
Because I find it insulting to have to pay for services that are free on PC, especially when we're talking about being able to play multiplayer games using a peer to peer connection or the ability to play some older games (amongst other things).
Reasonable people can debate how the pricing should be structured, especially when it comes to online functionality that doesn't even take a penny of Nintendo's server budget...
But I don't think it's reasonable to expect zero cost at all, when:
Console manufacturers have an unavoidable incentive to sell hardware at a loss (even without factoring in the platforming costs+risks) and make up for it in software sales and add-on services
...and they suffer the reputation hit if any of their offerings are not up to par, in a way that e.g. Windows does not, so they have an unavoidable interest in monitoring and triaging issues with games
...and networked components tend to be the most sensitive and most traceable part of any software system
...and scaling issues tend to be a cross-cutting concern that a third-party vendor who isn't intimately familiar with the client codebase can affordably help with
It's just part of the deal you make when you sign up for a walled garden. You get certain guarantees, but only if you pay for the relevant package. You can't have it both ways -- getting the benefit of first-party backing while enjoying the freedom of a purely third-party environment. It's like a cruise ship that doesn't let you bring your own alcohol.
Windows doesn't offer the service that connects Counter Strike players together, Valve does, and they do it for free and they offer it for first and third party games and they suffer the reputation hit if the service doesn't work (possibly even worse because at least with consoles you potentially have a physical copy as a backup to play with, which isn't a possibility with always online games on Steam).
Nintendo gets a cut on all software sold on their consoles, they get all profits from first party software, they don't tend to be the manufacturer that sells at the biggest loss (if at a loss at all), but people are still defending their choice to lock basic functionalities behind a paywall...