He admits that — in general — when AMD pays publishers to bundle their games with a new graphics card, AMD does expect them to prioritize AMD features in return. “Money absolutely exchanges hands,” he says. “When we do bundles, we ask them: ‘Are you willing to prioritize FSR?’”
But Azor says that — in general — it’s a request rather than a demand. “If they ask us for DLSS support, we always tell them yes.”
SO developers aren't forced contractually to exclude DLSS, but outside the contract language, they are pressured to ignore it in favor of FSR. That explains why these deals tend to result in DLSS being left out, and also why there are some exceptions (e.g. Sony games--I imagine Sony knows what features it wants its PC releases to have and has decided to push back on DLSS inclusion). I think AMD is being honest this time, and I'm surprised it admitted publicly that it's doing this. Hopefully the word about this will get out and more developers will insist on including DLSS.
Well, FSR is open, as is FreeSync and most other AMD tech, it's just that NVIDIA is so dominant that there's really no reason for them to use anything other than their own proprietary tech. If Intel can eat away at NVIDIA market share, maybe we'll see some more openness.
Seems sort of weird. They say "when we make a deal we expect prioritization of AMD features" but that they don't explicitly say you can't add DLSS. I think that's too much grey area to say for sure, especially when the one saying it is on one side.
There was a recent game announcement that was Amd sponsored that has both (I think it was the avatar game?). I think it's very likely many of the games are time or budget constrained, and so when they're given money from AMD they implement that first and if they've got time or previous code add DLSS.
This feels like the old console money that Sony & Microsoft would give where developers focused some extra optimization or early engine design around one platform because of extra funding. If I recall, Sony gave a bunch of money to xplatform games.
He seemingly wants to say that AMD did not actually make Starfield, quite possibly the year’s biggest PC game, exclusively support AMD’s FSR upscaling technology at the expense of competitors like Nvidia DLSS.
Instead, he repeatedly lands on this: “If they want to do DLSS, they have AMD’s full support.” He says there’s nothing blocking Bethesda from adding it to the game.
Azor, a co-founder of Alienware, has had many open conversations with me over the years, and this is the only thing he’s been cagey about all afternoon.
“If and when Bethesda wants to put DLSS into the game, they have our full support,” he reiterates.
Bethesda didn’t reply to repeated questions about whether it’ll add DLSS to the game.
It also includes “Native Anti-Aliasing,” an optional new mode that uses FSR techniques to anti-alias and sharpen game graphics instead of upscaling them from a lower resolution.
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