You should go into Nier: Automata thinking it's a game about a hot chick fighting a bunch of robots. The only spoiler you should know is that the end isn't the end, and you need to play it again.
You should go into Spec Ops: the Line thinking it's a game about a cool special forces team fighting a bunch of terrorists or something. The only spoiler you should know is that it's supposed to feel like a generic third person shooter.
Haha I stopped playing Nier Automata after finishing it once. Yeah, yeah I heard it's not the end, but the gameplay really isn't good enough to go through it again. Right now I'd give it a 7/10, but if you force me to do it all again I am going down to 3/10.
I think it feels incredibly cheap to do this gimmick.
For you, a little extra spoiler: the next ending also isn't the end, there's a lot more. I will admit that playing the second run is a big grindy at first, but it quickly differentiates itself from your first run by the time you get to the first boss. Also, in the second run, the side quests are crucial.
An extra-extra spoiler: there's a lot to dig your teeth into, philosophically, that makes the whole rigmarole worth it.
An extra-extra spoiler: there's a lot to dig your teeth into, philosophically, that makes the whole rigmarole worth it.
That's a strong point for me, and the main reason I liked it as much as I did. Same reason I loved The Talos Principle, despite having to look up guides for the majority of the puzzles.
Ooh, yeah, Talos Principle! Perfect rec for someone who loved Nier and Portal. I haven't played the sequel yet, but really really enjoyed the first game. I agree about some of the puzzles, though.
I love Nier! I'm thought the second play through would be a slog, but they kept it really interesting imo. And starting it up for a third time was wild. Even starting that game is part of the game mechanic, it's so neat!
Not really, the out-of-combat movement was almost strictly 2D? And the first real fight did not teach me the controls in any way, I had no idea what was going on.
It’s a game that relies on shifting the gameplay mechanics based on where you are and what you’re doing. There are certainly 2.5D and top-down sections, but it’s a small part of the game overall.