Why does Frame Generation say I am getting 60fps but it doesn't look or feel like it?
Playing Ghost of Tsushima and just trying to get the best settings for my machine and was suggested to use high preset with resolution scaling off and frame Gen on.
It certainly makes the FPS counter say it's 60fps now when it would constantly dip to 40, but it doesn't feel or look smooth at all. I can get 60fps without frame Gen in much of the game, and turning it off in those areas looks smoother and feels nicer.
I've never used frame generation in anything else before so I don't know if this is normal or what's going on. Would it feel better if I uncapped the frame rate and turned off vsync?
In my experience frame generation only feels smoother if you are already having high FPS. It you have 90-120 FPS frame generation will get you 120-150 FPS and it will feel smooth. If you are getting 40-50, it will get you 60-ish and it won’t feel good because the added input lag feels worse the less FPS you have.
Frame generation can only guess the next frame based on previous ones and motion vectors so when you do something it can’t predict (press a button) it still has to draw that normally. As I understand it because of this the input latency is going to be the same as if frame generation is off it will just look smoother.
That's the thing, though; it doesn't look smoother either. There's this hard to explain jitter in the motion that I'm only used to seeing in games running 30fps or lower.
This is a pretty early look at the tech but what they saw was that input latency actually increases with frame gen turned on so maybe that’s wheat you’re seeing? They also noted that at a 60fps target the generated frames were much more noticeable, so maybe that’s what you’re seeing?
Vsync is often the culprit of laggy feeling. I keep it off unless I get distracting screen tearing. Typically with a high enough frame rate it doesn't seem noticeable to me.