Non-looping animations when importing from blender
When animating my character in blender, I get somewhat smooth animations. I also made sure to use that cycles modifier so that it always knows how to interpolate the transform values
But when importing this model with the animations reguardless of the file type (.blend or .gltf / .glb) the animations don't loop very well
I don't really know if I'm honest, but it looks like something needs to be made smoother. Kaze did something like that with Mario's arms to make them more efficient on an N64.