Slay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' games
Slay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' games
www.pcgamer.com Slay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' games
In our State of PC Gaming roundtable, Mega Crit's Casey Yano urged big game studios to give players novelty rather than the expected.
3 comments
“Guy who won the lottery says lottery tickets are the best investment there is! More at 11.”
7 0 ReplySlay the Spire 2 looks incredibly similar to the first so I don't see what risk it's taking?
9 3 ReplyLast I looked into it the risk was moving to an entirely different game engine with Godot. Different features, APIs, capabilities. Godot in particular doesn't port the greatest outside of PC.
Although the article was more about making the first one.
12 0 Reply