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Everything's a Dungeon: A Different Approach to Exploration Design: D&D Beyond

www.dndbeyond.com Everything’s a Dungeon: A Different Approach to Exploration Design

Of the three pillars of D&D, exploration can be the most difficult to design for. Here’s how you can take the iconic concept of a dungeon and ...

Everything’s a Dungeon: A Different Approach to Exploration Design

Of the three pillars of D&D, exploration can be the most difficult to design for. Here’s how you can take the iconic concept of a dungeon and apply it to exploration encounters in your D&D game.

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