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'Metro Awakening' Interview Reveals New Screenshots, Game Details & Locomotion Options

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Metro Awakening is set to launch on all major VR headsets sometime later this year, and while we got a good eye-full in its announcement trailer from January, developer Vertigo Games tells us a bit more what to expect in an interview on the PlayStation blog, including new screenshots, VR implementation details, and a bit about locomotion too.

The game’s standalone story, which has been created in collaboration with the series’ original author Dmitry Glukhovsky, is slated to take place before the events of Metro 2033 (2010).

If you’ve never played or read Glukhovsky’s eponymous novel, Metro 2033 is set in the aftermath of a nuclear war where survivors have found refuge in Moscow’s Metro tunnels. Taking on the role of Artyom, a man tasked with protecting his home station from various threats within the Metro, you face off guns a-blazing against both human and mutant enemies.

Now, Metro Awakening’s Creative Director Martin de Ronde and Game Director Samar Louwe weighed in with a fair bit of detail beyond the game’s announcement from earlier this year. The team reveals Metro Awakening focuses on a personal, emotional story for a new character, putting heavy emphasis on a story-driven approach.

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