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Monster Hunter Wilds director aims to push hardware 'to the max' to bring the world to life: 'Any Monster Hunter game where I'm director is always going to be focusing on the ecosystem'

cross-posted from: https://sh.itjust.works/post/20842140

probably not the flex he thinks after DD2's poor performance even on REframework and the state of PC releases in general

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  • Yeah I'm ngl, this makes me really nervous ny ryzen 1600x isn't gonna cut it. I'd prefer gameplay over graphics.

    • I've seen people say the alleged cause of the DD2 issue was the NPC processing it had to do. But, if this is going to be a fluid, semi-open world with no hub transitions or instanced quests, it seems like that problem isn't off the table.