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Study finds 268% higher failure rates for Agile software projects

www.theregister.com 268% higher failure rates for Agile software projects

In praise of knowing the requirements before you start cranking out code

268% higher failure rates for Agile software projects

We all knew it

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  • Wtf is Agile ? I can't get my head around that.

    • It is a methodology to develop software quickly. It has some good things about it. But it can be very heavy on meetings and agile idealists are not very flexible. As many of the other comments say, a mixture of agile and some other methodology or starting with agile and developing your own process that works for your team or project is the best way of managing a project. I don't understand why so many people don't seem to write requirements when using agile. Even with agile I will not start coding until I have relatively clear requirements. It is not too bright to start speculative development without really knowing where you are going. https://agilemanifesto.org/

    • Traditionally (as in 20+ years ago), software got developed according to the Waterfall model or V-model or similar. This required a documentation of all the requirements before a project could be started. (Certain software development fields do still work that way due to legal requirements.)

      This was often a failure, because the requirements did not actually match what was needed, not to mention that the real requirements often shifted throughout development.

      Agile, on the other hand, starts out development and figuring out the requirements pretty much in parallel. The customers get a more tangible picture of what the software actually looks like. The software developers also take over the role of requirements engineers, of domain experts, which helps them make more fitting software architecture decisions. And you can more easily cancel a project, if it turns out to not be needed anymore or whatever (which is also why a cancellation percentage is misleading).

      The trouble with Agile, on the other hand, is that projects can get started with really no idea what the goal even is, and often with not enough budget reserved to actually get them completed (obviously, that may also be a failure state; if the project is promising enough, customers will find the money for it somewhere).
      Also, you do spend a lot of time as a software dev in working out those requirements.

      But yeah, basically pick your poison, and even if people like to complain about Agile methology, it's what most of the software development world considers more successful.

116 comments