Halo Infinite lost 98% of its players on Steam since release
The 343 Industries shooter exclusive to PC and Xbox consoles is at its worst on the Valve platform with a considerable drop in players compared to its premiere.
Maybe unpopular opinion... Should Halo invert its focus? Currently it's multiplayer first, singeplayer second. If the multiplayer modes cannot maintain a playerbase then its not going to be a main driver of success. The battle royale and hero shooter crazes haven't left much room for the Halo multiplayer format to succeed these days: most of the potential players are focusing on something else.
I think if they could deliver kickass campaigns consistently that they could keep Halo as a successful franchise. If they keep chasing multiplayer it'll fade into obscurity soon enough.
id would be great for Halo! The only reason I wouldn't want that is because I want them sticking with whatever they're working on and already passionate about.
That's an issue with the management being assholes, but not being incompetent. The game was great, and asshole behavior can be fixed or the assholes can be replaced. Incompetence is harder to correct.
I know, just pointing out. Although from reading Mick's open letter on Medium, they were incompetent at one thing: communication and setting deadlines (not too far from what Reddit was doing with the 3rd-party devs!)