I actually think an argument could be made for Disco Elysium not being one of these games actually. I've seen people bounce off it because they went in with the wrong expectations. The game doesn't really market itself correctly: it claims to be an isometric RPG and a detective game, but it could be argued the game is actually neither. Also lots of people miss out on a lot because they weren't aware of the fail-forward design principle.
Yeah I decided to run away when asked to pay the bill. Failed the roll and while jumping and giving a double bird to the manager crashed into and old lady in a wheelchair. Manager was so upset he gave me a huge discount on the bill.
And that's very deliberate! There are a couple of key rolls very very early that have positive outcomes if you fail them. They're supposed to teach the player that failure is okay. But it turns out many many people are too afraid of the dangerously red button and the low percentage number so they never even try in the first place, thus also missing the lesson.
Also that sequence you're talking about is one of my favourites in the game, it's so damn funny. Another classic failure is the ice-cop-hat-fuck-show.