This is Call of Duty 22.
I used to play call of duty way back in the day and fell off around the time Black Ops 2 came out, mostly because I felt like there are too many games and I didn't need another black ops.
There's now more Black Ops games than I've bought games this year.
This is definitely a selfish opinion but people who block adverts or torrent being a small percentage of users can be a good thing.
If they lose even 5% of their userbase to Firefox over this decision, they'll find a way to make grand modifications to Google search and YouTube in a manner that stops you blocking ads from alternative browsers, and while I'm happy swapping to an alternative search engine, it'll definitely becometedious to sidestep Google's gaze.
But if it's 0.1% of people who swap due to this, and Google already don't care about the small percentage they lose to Firefox then I would rather sit under the radar and not be cracked down on.
To be fair, modern AI voices sound pretty real. Making it artificial would have been a tell in it's own right.
Long before ZA/UM closed, I was certain that we'd never see a new game of that quality again from the same studio.
I'm not confident any of these new teams will pull it off, but I'd rather have four attempts than one.
Also the toxicity that is implied to exist by this post is pretty rare really. Even back when I was using Reddit, toxicity generally sank to the bottom of comment sections, and even more so here. When I got into D&D close to the beginning of 5e, some online voices on YouTube for example carried this toxicity but nowadays, most voices are far newer and friendly.
In general, most people are more interested in what happens at their table instead of all tables, and the rules are just guidelines to aid that.
Microsoft will definitely have the power to bulldoze all other things named copilot, like Facebook did to meta. I'm still not over AI being a lame word now. I miss the time when it felt sci-fi and not like a corporate buzzword.
Which was a crazy lore addition considering hell and Satan are totally real in that world.
I actually doubt it. 30% of all of Hasbro's revenue comes from WotC (I've heard higher than 50% before, but a quick Google says 30%). Of that I've heard people say as high as 90% of WotC's income comes from Magic: The Gathering.
Artists are paid a set rate, not commission for their art, but thousands of cards are purchased at very little cost to WotC. It's a golden goose that is literally keeping Hasbro afloat, they'd be fools to touch the operations of MtG with a 10ft pole, nevermind replace it's core with AI.
A pop star that has had an enormous rise to popularity this last year. By all accounts, she seems to be a very good person who's main controversies have been burn out and stress from becoming a household name overnight.
You'd probably recognise a fair few if her songs from just hearing them in public. A lot of songs from her album were very well received.
The most common cheat is probably gaining money or experience, but there have always been pretty extensive mod menus for GTA Online with tools from invincibility to making your vehicles rainbow, to randomly causing other players to explode or setting hundreds of muggers on them.
In 2015ish, I used to cheat, other than getting rich, all I was interested in doing was making an indestructible chrome bus with smoke trails that I'd drive around picking up players in, to teleport us all to North Yankton and back like a tour guide.
I deleted my comment because I came from the TTRPG network homepage and didn't realise I was responding to pathfinder. I gave quite a few D&D 5e specific examples and was a little worried people wouldn't be happy about it.
This is adjacent advice but I absolutely love putting 3rd party or homebrew spells in places to be found by players, particularly those who know the available spells on a level up already.
I once dropped this entire spellbook before my wizard where every spell is useful enough to be worth copying down. But a spellbook like this is totally ideal to slip in the one cool spell you want somebody to learn.
As for what spell, players will pick their favourite spells when they level up, so I would just go for interesting spells that have more nieche uses. Spells like floating disk are great for this, but basically any non damaging spell doesn't really ever become irrelevant. I like to put problem solving scrolls ahead of the party like speak with dead or dispel magic, or stamina spells like Jump, Haste or Longstrider. Haste particularly basically slaps at any level, if they're too low of a level, their damage is lower across the board regardless so it doesn't come across as too overpowered, and at high levels, an extra attack is never gonna go to waste.
I loathe their lootbox system but I'd say valve is better than their rivals in most places. I'd put them far above Epic, Playstation, and Xbox for their games marketplace, far above meta in the VR space and on par with the game developers I respect in basically every aspect except lootboxes.
I don't think we should respect, like or trust any large businesses but Valve is certainly the lesser evil of many choices.
I agree that no games are uncrackable in theory, but to my understanding (from about two years to two months ago at least), there were only two people able to crack new denuvo games due to how intensely complex the task is. One of those people only cracks football games and the other is EMPRESS, who from what I've seen glancing into the scene, is one crazy lady.
Although modern denuvo may technically be crackable, but while it's so difficult that only a handful of people have the skill to do it and takes hundreds of hours of work per game, for all intents and purposes, it may as well be uncrackable.
The game I always think of checking out is Assassin's Creed Mirage, just to find it hasn't been cracked.
I know assassin's creed is a bit of a crap franchise but I have a love / hate relationship with the game and think mirage looks made for me. Every few months since release I've looked up it's crack status and not just has it not been cracked but generally the comments around it are that it's from the new era of uncrackable games.
I don't play many AAA games but I'm forever gutted that the fight to make them able to be pirated is a losing battle. I want to pay for my indie games but on occasion I look online at the crack status of AAA games from oecen 2-3 years ago and they're still not playable.
It creates a weird dichotomy where people who pirate or at least don't buy expensive games don't take part in the mainstream gaming conversation at all, which is totally different from the rest of pirated media.
I'm just really hoping that whatever they intend to use AI for isn't art. Ideally there is enough backlash to this that they backpedal again for a year or so, but failing that, I do not want to see it touch the art at all.
In my opinion, WotC is an art company. I don't really see anything better in 2024 D&D 5e to what is expected in Tales of the Valiant 5e or is in Level up Advanced 5e, or for that matter, any RPG really. The only thing they excel on is the money behind them to have an entirely different relationship with artists. And that's not mentioning Magic the Gathering which needs the art even more.
There aren't that many avenues for AI in D&D. You can't really replace the game design due to the fact that AI can't really problem solve or innovate. It's already likely used internally by the finance departments etc, hell it's built into Microsoft programs, it course it is used. It can't really be sued to make the writing more efficient because the writing of a D&D book is sacred, you can't change the word prone to lying down for readability for example.
So it's likely coming for art or WotC are returning to the idea of AI DMs, which is silly and I have no interest in, and I can't imagine it being anything but a totally adjacent product to D&D.
I can't wait to see what evil and terrible way I'm proved wrong.
I thought the same. I assumed it was just people censoring themselves when they wanted to say son of a bitch in front a child, or anyone else who it's taboo to swear in front of.
What breaks if you let a monster have multiple actions?
This is for D&D 5e.
I'm currently making a reoccurring antagonist NPC that is a master thief. It's CR 6 and I want it to be capable of making three attacks per round like multiattack but also have their thief subclass's enhanced cunning action with fast hands.
This would normally mean they'd get 3 attacks and a varying options for bonus actions, however I'd want them to be able to trade up to three if these attacks to have more uses of cunning action (this would of course stack the ability to dash 4 times per round but I'd just not do that while running the monster). They also have a special once per day ability that I'd want them to be able to swap a single attack for.
It got me thinking, instead of trying to make an unwieldy combination of multiattack, a special action and cunning action, could I just give them three actions?
The simple way this NPC works that I want them to pick 3 options from:
- Dagger
- Crossbow
- Special action
- Dash
- Disengage
- Hide
- Make an ability check
- Use an object
- Use a set of tools
At this point, what do I actually lose from letting them take 3 actions? They aren't a Spellcaster so I'm not worried about them throwing out three fireballs or the like.