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[SLD] Dr. Who Original Secret Lair

The Fourteenth Doctor - (R/G)WU

Legendary Creature — Time Lord Doctor

When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.

You may have The Fourteenth Doctor enter the battlefield as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn.

3/4

The Fifteenth Doctor - 2UR

Legendary Creature — Time Lord Doctor

When The Fifteenth Doctor enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand.

The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you’re done activating mana abilities pays for 1.)

3/3

Rose Noble - 3U

Legendary Creature — Human

Ward - 2

Whenever you cast a Doctor spell or creature spell with doctor’s companion, draw a card.

Doctor’s companion (You can have two commanders if the other is the Doctor.)

The daughter of a time traveler, ready for adventures of her own.

2/3

The Celestial Toymaker - WUB

Legendary Creature — Rogue Artificer

Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand.

At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn.

2/4

The Meep - 2B

Legendary Creature — Alien

Ward—Pay 3 life.

Whenever The Meep attacks, you may sacrifice another creature. If you do, creatures you control have base power and toughness X/X until end of turn, where X is the sacrificed creature’s mana value.

All hail the Meep.

0/4

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