"I do think, though", he concedes, "we have stumbled, and it feels like stumbling on a mechanic that has never been seen in a game before."
"And a lot of this is very mystical because I'm trying to avoid to tell you what it's like. But it's going to be a lot more like a kind of Fable - Black and White - Dungeon Keeper kind of experience"
I'm not really familiar with those games, only with the infamousness of molyneux, but wasn't the player's actions leaving behind a pretty clear effect on the world a common theme in those games? That may have been what he was referring too.
It may also be him naming those because those games were the heights that he wants to go back to. The games he had made when he was still relevant must be much more present in his mind than they are in ours.
it’s going to be a lot more like a kind of Fable - Black and White - Dungeon Keeper kind of experience
Based on this description and given the only thing two of these games have in common, I can only conclude his latest project is a game focused on using your floating god hand to slap the shit out of your minion(s). I'm just not quite sure about the Fable connection...