Easy topic to drum up some activity around here. Let's hear what levels, races, classes, and subclasses currently make up everyone's adventuring parties for their D&D campaigns.
One of the game I'm in is "all humans" as a core premise, with even basic nonhuman races like dwarves and elves being just short of mythical creatures. My character is a Fantasy British noble paladin (longbow), with the others being a Fantasy Italian Divine Soul sorc (fire, healing) who runs a street clinic, a Fantasy German knight-alchemist Fighter (greatsword, potions/bombs), and a Fantasy Scottish soldier Rune Knight (polearms, grappling whenever the opportunity to throw a monster off a tall building arises) that has recently discovered a talent for crafting.
In our Return to the Temple of Elemental Evil game I'm 'the worst wizard,' a human necromancer with all the worst wizard spells b/c all my spells are sources from the dumpster of the local magic school. The rest of the party are students of the school, and gestalt: a human fight/wizard (battlemaster/war wizard), and two wizard/clerics-- half elf tempest/scribe and tiefling chronurgist/twilight.
In my other game, where we are all chickens, I am a War Wizard focused on hand magic. The others are a Rune Knight fighter (polearms), Astral Self monk, Great Old One warlock (pseudodragon), and an Arcana Cleric.