Easy topic to drum up some activity around here. Let's hear what levels, races, classes, and subclasses currently make up everyone's adventuring parties for their D&D campaigns.
I'm playing a dwarf artificer armorer, the basis of which was trying to make Danny DeVito in iron man armor.
The rest of the party is: elf ranger, half elf warlock, elf wizard. The 2 GMs switch off with one playing a dragonborn fighter and the other playing a human fighter. There was a great realization when we found out the only characters without darkvision were both of the GM's characters.
One of the game I'm in is "all humans" as a core premise, with even basic nonhuman races like dwarves and elves being just short of mythical creatures. My character is a Fantasy British noble paladin (longbow), with the others being a Fantasy Italian Divine Soul sorc (fire, healing) who runs a street clinic, a Fantasy German knight-alchemist Fighter (greatsword, potions/bombs), and a Fantasy Scottish soldier Rune Knight (polearms, grappling whenever the opportunity to throw a monster off a tall building arises) that has recently discovered a talent for crafting.
In our Return to the Temple of Elemental Evil game I'm 'the worst wizard,' a human necromancer with all the worst wizard spells b/c all my spells are sources from the dumpster of the local magic school. The rest of the party are students of the school, and gestalt: a human fight/wizard (battlemaster/war wizard), and two wizard/clerics-- half elf tempest/scribe and tiefling chronurgist/twilight.
In my other game, where we are all chickens, I am a War Wizard focused on hand magic. The others are a Rune Knight fighter (polearms), Astral Self monk, Great Old One warlock (pseudodragon), and an Arcana Cleric.
Lizardfolk Ancestral Guardian Barbarian
Kalashtar Echo Knight Fighter
Tabaxi Draconic Sorcerer (Main Character, in an affectionate way)
Aarakocra Eloquence Bard (Actually the most prone to putting their foot in their mouth, but they cute their way out of consequences)
Half-elf Shepherd Druid
I was playing a Leonin Artificer, but I died literally just last session. Ate a full round of attacks from a hydra which got me to 2hp and then the fighter scoring the killing blow caused the floor to collapse, dealing 10 bludgeoning damage and knocking everyone unconscious for 10 minutes so I couldn't get help on the death saves
DMing for a party of five: dragonborn war cleric, levistus teifling (reskinned as half hag) scribes wizard, elven phantom rogue, dwarven devotion cleric, and kobold hexblade warlock.
My current campaign has Me: Halfling Divination Wizard who is really wanted to be a Necromancer, a Human Paladin who is staunchly anti-religion, a Human Rogue(Homebrew Alchemist subclass)/Wizard whose alignment is Chaotic/Asshole and who has a tendency to be receptive of Devil deals, a Half-Orc Barbarian/Druid who has a phobia of Orcs, and a Kalashtar Eldritch Knight.
We just hit level 14, and my Wizard has started looking into how to make himself immortal.
Haven't got the diamonds yet to start the clones, but I've got a nice set up so far and I should be able to get the clones started at the end of the next session.
I've got multiple vessels set up on a Demiplane for extra insurance, a homunculus to monitor them and help me wake up, as well as Drawmij's Instant Summons cast on my spell book with the sapphire next to my clone case so I can retrieve my spell book if I do die, and a stockpile of preserved, dry food and extra clothes to keep me for a few days while I reorient.
We have a Dwarf Barbarian that tends to find himself ruching headfirst into battle. He needs a leash. There's also a Druid that loves to toss ice knife into a crowd also as much as he hates to Wildshape. There's a cleric (me) that once touched necrotic magic and disliked it so much that he has devoted his life to Lathander and is slowly becoming a zealous paladin. We're rounded out by an Aasimar bard that joined the party late but has proven to be awesome and a welcome addition in all situations.
After a bit of party turnover in our year-long running campaign, we currently have the following PCs:
A halfling Celestial warlock who dresses as a pink Peach-like witch, complete with broom of flying, blonde hair, and super girly personality;
A half-moon-elf ranger/rogue edgelord who the DM accidentally gave a broken homebrew item that lets him shoot arrows that ignore reactions that raise AC (shield spell, parry) by sending arrows through the Ethereal Plane;
A sun elf shadow magic sorcerer who's themed around this setting's sun goddess while somehow also using shadow magic for some reason. She also doubles as the resident anthropologist, has juiced int skills for staring at things intellectually;
A human-like Aasimar crown paladin who was chosen by destiny to wield a homebrew weapon that make his otherwise already broken build positively busted because the DM doesn't care. Also he doesn't let anybody forget that he's the chosen avatar marked one of destiny-fate, constantly clashes with the intellectual and sometimes the edgelord;
An Owlin mercy monk who's just there to be calm and wise, and sometimes edgy.
We do have a few NPCs in the party as well:
A throwaway half-elf ranger who's just there to do the dishes and occasionally incentivize conflict by getting kidnap;
A half-naked cleric who lives in the desert and worships bananas.
I'm running advanced 5th edition. Each one of these descriptors has a mechanical benefit. I'm omitting backgrounds because who cares? :)
A centaur Berserker (barbarian) Nomad destined for Greatness
A human wizard raised by Elves, destined for Wealth
A human Druid raised under a Tyranny destined to liberate their home.
A gnoll paladin, raised in a village, destined to fight a terrible monster
A vampire Rogue raised as a wanderer destined for excellence.
And one other TBD as we hit level 3.
It's quite fun knowing what plot hooks appeal to players. 😀
I'm running advanced 5th edition. Each one of these descriptors has a mechanical benefit. I'm omitting backgrounds because who cares? :)
A centaur Berserker (barbarian) Nomad destined for Greatness
A human wizard raised by Elves, destined for Wealth
A human Druid raised under a Tyranny destined to liberate their home.
A gnoll paladin, raised in a village, destined to fight a terrible monster
A vampire Rogue raised as a wanderer destined for excellence.
And one other TBD as we hit level 3.
It's quite fun knowing what plot hooks appeal to players. 😀
Our relatively new'ish party (currently at level 3) consists of:
(me) Tortle Druid (Circle of Stars); have visions of firing off astral arrows & guiding bolts into foes aplenty but usually end up in Chalice form so I can revive both my downed fellow adventurers at once
Wood Elf Ranger; is an expert in mountainous terrain, entire campaign is set in a coastal swamp
Tiefling Fighter; talks to her weapons/items all the time like they're actual people. Now has a ring of mind shielding with the soul of a wizard in it so her item talks back now
We're all a bit amateur hour and make lots of mistakes! Our first combat encounter with this adventuring party almost had a TPK to a trapped chest of all things! Two party members down and what does the Ranger do? Oooh, I wonder what's in that chest? BANG! Ok, I only have ONE hp left, maybe I should take a lie down now? I wonder how the others are doing? 🤣
Almost 4 years into our campaign, and we've had some roster changes, but currently we have:
A mad scientist artificer that has built a giant beetle mount, a hellfire powered flamethrower and just made some doc oc arms out of a god's prosthetics, as well as some prosthetics of her own.
An assassin halfling turned cleric of luck. She was too optimistic to be into killing people for money but enjoyed the training. She tries to use her skills now to aid people suffering from bad luck.
A snerfniblin passing himself off as a regular gnome, all of the players have figured it out, but the characters pretend not to know. He's a wizard having a crisis about finding a purpose to his life.
A warlock genasi of mixed teifling heritage whose patrons used to be a council comprised of all of his children, but after the last time he died he came back with a new mysterious patron and has decided it may be safer to just keep his soul in this coin that it's trapped in now in case he dies again.
Finally the GMPC who is their mcguffin/eternal escort quest: a elderly teifling author who was previously a failed adventurer. He only knows cantrips, has proficiency in all the INT stats and all his friends are dead. He supplies lore about the world, gives them a reason to go strange places and gives them something fragile to have to protect.
Everyone is at level 7. I do milestone leveling and have everyone level up at the same time because I think doing it other ways is just a headache.
Human battlemaster fighter, former mercenary. Sort of the blandest of the group, but I'm planning to tie our next arc into his background and hopefully spice things up.
Human barbarian totem warrior. She's really short for a human, but she was adopted and raised by dwarves, where she's pretty tall. She tends to be pretty cheery, eccentric and fun to DM for.
Half-elf druid 2/paladin 4. She's been struggling to really find the character, but her choice to multiclass into paladin was caused by an encounter in a dungeon where a safe zone dedicated to Bahamut saved her ass from a bunch of undead. I'm planning to give her the ability to wild shape into a (more balanced) platinum dragon to represent the arc her character has taken.
Dwarf grave cleric, devoted to the Raven Queen. She's socially awkward because she spent most of her youth guarding the crypts and only having ghosts to talk to.
Human wild magic sorcerer. His new character is still pretty fresh to the game, so we haven't established a lot about his personality yet.
The sorc's previous character was a dwarf celestial warlock, which caused kind of an interesting role reversal with the spooky death-dealing cleric and a radiant holy warlock. He sacrificed himself to the servitude of a hag they met in the feywild, to save both the party from combat, and the small town at the edge of the forest who accidentally broke a truce with the fae of the woods. I don't know how yet, but he's totally coming back as an NPC.