Well, that's certainly an article title isn't it. But I mean it. Microsoft, don't you dare touch Valve. You're fat enough already and too big as it is.
This is the biggest problem with Valve at the moment. They're awesome, but only because of the current leadership. Once these guys retire or die, it's very likely Valve will enshittify like every other business.
Valve needs to be hit by regulators at some point. They just have too much market power.
I wish the decent guys who started companies would leave a directive for the company that must be followed to prevent it from becoming just another shitty piece of garbage like everything else these days has become thanks to the geniuses with business degrees running the world.
But there's no practical way you could hold the future owners of the business to that directive. If you own the business, you get to set the directives, including overwriting previous ones.
The only way to enforce it is to maintain controlling interest in the business. Or, at least spread the interest among multiple parties so no one person can dictate it.
Even then though you could have employees voting to change the direction of the business. If someone offers to buy the business for billions, then it's possible everyone would vote to accept the sale and change everything.
Valve is not awesome at all. Ffs, they didn't become a monopoly by accident. People need to stop worshipping this company just because they started packaging wine with their app.
This is the same company that literally started the trend of requiring storefronts and custom installers for their games with HL2... the exact same thing people whine about EA and Blizzard doing.
PC gaming will become a total shit show if Valve dies and they'll be fully responsible for it.
This is the same company that literally started the trend of requiring storefronts and custom installers for their games with HL2… the exact same thing people whine about EA and Blizzard doing.
But the thing is, Valve were never really dicks about it. They gave you a storefront, but it was actually useful. They collected user hardware data, but presented it aggregated to you and didn't use it for marketing. Valve did many of the things gamers are rightly wary of, and did some of them first, but they rarely did it in a way that was predatory towards their users, like many other businesses do.
What valve does is so distinct from what most of the industry does the comparison is laughable. Valve is still a company and not our friend sure, but they are not openly anti-consumer like EA or Blizzard. And they don't abuse their monopolies like Google or Microsoft.
just because they started packaging wine with their app
Even if that's all they did, that is more than anyone else is doing. What they really did was make nearly every game they sell easily playable without requiring you to use Windows. As byproduct, DXVK (part of Valve's Proton) provides greater compatibility and performance for Windows users as well (Intel ARC driver and DX9 game support for example). They have salaried employees working exclusively on making this work and their development is open source for anyone to use modify and share. Epic or any other store front could freely take advantage of this work and benefit why don't they do that instead of whining?
Gabe seems to be able to handle wealth much better than notch, at least. If he would have been susceptible to falling off the deep end like notch, he would have already done so.
Know what, that Gabe hasn't fallen of the deep end like notch? Well, mostly by the lack of any controversy with him personally. Sure that's not a perfect measure, but it still puts him above notch.
Gabe Newell quit working for Microsoft before Windows 3.0 was released. Valve is an employee-owned private company, Gabe Newell ensured that even after his passing, Valve stays true to their roots as long as there's the majority of employees sharing his ideals.
No, that's not how it works. You have no idea how valves shares are spread out and neither does anyone else outside the company. Just because Valve employees own shares does not mean their votes are all equal, in fact they almost certainly aren't.
Employee owned businesses are something else, Valve is just a regular privately owned business, one that the owner works for and takes a salary from.
Employee owned businesses are owned by all of the employees, collectively, with a slightly more democratic decision making process. The CEO still makes the decisions, but employees have a right to have their input heard as shareholders. With Valve, Gabe has the final say on everything.
@TWeaK@LoafyLemon it’s not a co-op. Still, that would be an interesting business model in the gaming space. I think people would be down to support something really alternative. I’m tired of MS and apple and all these business that are still stuck in old school business mindset.
Co-ops are owned by a community, eg customers can be members. Employee owned businesses are just owned by the employees. It's a relatively new thing, however where it's being implemented in the UK it's more of a tax fiddle - the business owner gets their business to buy itself from themselves, then the owner gets zero capital gains tax. If you sell a business for £25 million, you save on a £5 million tax bill. It's great for people looking to get their investment out of a cash-rich business.
It's still a pretty good idea, but I'm not holding my breath to see the range of companies adopting Employee Owned practice actually pass on all of the benefits to their employees.
Either way though I'm fine with Valve being a private business, at the bare minimum it retains the opportunity of being better than a publicly traded company. Also, it's not like video games are some essential service that really belongs under social ownership.
@TWeaK I’m a little confused about the overall post and the UK position since we are talking about an American company but yes, alternative business models are needed. Thank you for contributing.
The UK example was more about their method of transitioning from private ownership to employee ownership, basically me going on a tangent to say that it isn't always all great. However the nature of the different types of business ownership is consistent everywhere, more or less.
Private ownership - the business works for the owner(s).
Employee ownership - the business works for the employee shareholders.
Co-op - the business works for the co-op member shareholders.
Publicly traded - the business works for the public shareholders. Additionally, the CEO is bound to this by law (both in US and UK, and most other places I imagine), not just their employment contract, and in practice this means the CEO must pursue profits because that's always what the vast majority of the stock market wants.
Valve is up there at private ownership, not employee ownership. Arguably employee or co-op ownership might be better, but I'm just happy it's not public.
Like you say, a co-op business in the game space would be interesting. Something like a mutual insurance company, where the customers also own shares in the business.