The game of Dungeons & Dragons runs on rules. Something I expect the designers of the game to do is respect those rules. In this case, from Phandelver and Below: The Shattered Obelisk, they did not. In the original version of this room in The Lost Mine of Phandelver, there are two bandits. The r...
The game of Dungeons & Dragons runs on rules. Something I expect the designers of the game to do is respect those rules. In this case, from Phandelver and Below: The Shattered Obelisk, they did not. In the original version of this room in The Lost Mine of Phandelver, there are two bandits. The revis
There is a duty of care to make sure the scenarios they publish work...
As a matter of fact, there isn't. Back in the day, printed on the flyleaf of each TSR rulebook was a blurb about the "rules" being suggestions tried by avid playtesters — that aren't in your gaming group. What works for you and yours takes priority, "rules" be damned.
At least, that's how it was before corpo greed and all of its causal retinue took over. Fuck WotC.