I recently beat the first boss and am having a good time so far. I find the dodge a bit clunky, but it seems like the game is trying to push you more towards blocking (and perfect blocking).
Overall, I love the fact that a demo for this game exists and that it feels quite polished!
Unfortunately I haven’t played Sekiro (that and Bloodborne are the two FromSoftware games I haven’t had checked out yet). The timing on the perfect block is strict, but it feels repeatable once you figure out the timing for a specific boss.
@humanplayer2@WooChooTrain I beat the demo yesterday and it seems like a combo of Bloodborne and Sekiro mechanics, especially the perfect block. I did think dodge was really useless for the most part with boss fights but it seems like you can upgrade it once you unlock the p-organ chair