Monday Recap Week 34 - what did you play last week?
I had a blast last week! Had a friend from my group visiting for the whole week, so playerd a bunch. We usually play via BGA or TTS, since we live in different cities. All 2p and in variable number of plays, but this is what hit the table:
Radlands - great card game. Quick, mean, beautiful as hell. Punks are people too;
Gaia Project - my friend's first play and my top 1 of all time, so I won by a lot, but we had a great time. GP refuses to leave my brain for some days after any playtrhough. love it a lot and I'm eager to play Age of Innovation;
Brass Birmingham - always great as well. tense, a must have euro, IMO;
Concordia w/ salsa and on the creta map - love it as well! another must have euro in any good colletion;
Terraforming Mars - again, my friend's first play and on my top 5, but I won by ONE meager point (and I have 80+ logged plays on tfm);
Imperial Settlers: Empires of the north - Empires of the north is a very underrated game. the art is superb, good production, plenty of clans that plays in asymmetrical paths and the tableau building is a great puzzle;
Sprawlopolis - our filler of choice;
Spirit Island - friend's first play, my top 3 of all time and I set up Prussia level II. He played as an agressive spirit (lightining) and I got a defensive one (nature, I'm brazilian so not sure the original name) and it was... very hard. He played poorly and I had some hard turns to defense ravage and stop growth. We won with 2 corruptions on the corrupt island side.
On Boardgame Arena: Pax Pamir 2nd, Ark Nova, Agricola (My top 2, if anyone wants to know), Feast for Odin, Numbers, Marco Polo II, Gaia Project, Kingdom Builder, Innovation, Moonriver and Castles of Burgundy.
Phew. I don't want to talk about how much of actually work I did this last week.
Finally got a chance to play Dune Imperium with the second expansion and it was good times! Research felt a bit slow on it but that's because I apparently can't read well and we didn't swap in the two new research cards into each starting deck. Should be a better experience next time we play.
Also got a few rounds of Whirling Witchcraft in and that's just a fun and chill game with some surprising depth; having to manage your ingredient intake while also keeping your engine going to dump ingredients out to your neighbor leads to some great interactions.
We played Cat in the Box as a 4-, and 2-player game!
Unsurprisingly, the 2-player trick-taking experience doesn't shine here. It plays more like a tactical area-control game. Still an enjoyable time though!
With 4 players, this ended up being a absolute hoot! First 3 rounds, I scored a lowly 1 point per round. But I managed to pull it back to finish second after the final round scored me 8 points!