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Changelog for 2023-08-01 to 2023-08-07

Changelog for 2023-08-01 to 2023-08-07

These are the new changes over the past week, collated by yours truly with this hacky script :P

Interface

  • #67346 - Added detailed info on stats on character creation menu
    by Night-Pryanik
    Summary: "Detailed information for stats on character creation menu"
  • #67404 - Larger and more I18n-friendly safemode UI
    by Night-Pryanik
    Summary: "Larger and more I18n-friendly safemode UI"
  • #67417 - Fix bionics not displaying units when power is too low to use bionic
    by ilovehans10
    Summary: "Bionics now show that they need n kJ of charge instead of just a number with no units"
  • #67509 - Vehicle interaction to start at point of examination
    by alef
    Summary: "Vehicle interaction to start at point of examination"
  • #67490 - Crafting menu shows furniture qualities
    by mqrause
    Summary: "Crafting menu shows furniture qualities"

Infrastructure

  • #67345 - New item categories for martial arts manuals and traps
    by Night-Pryanik
    Summary: "New item categories for martial arts manuals and traps"
  • #67352 - Update all active items to new tick action system and remove old system
    by Hirmuolio
    Summary: "Update all active items to new tick action system and remove old system"

Features

  • #67301 - NPC reads books repeatedly
    by lispcoc
    Summary: "NPC reads books repeatedly"
  • #66871 - Cable rework part 2: Extension cords and more
    by Kamayana
    Summary: "Cable rework part 2: Adds extending cables with extension cords; adds disconnecting cables from examined vehicle part; improves cable status in item name; other cable improvements"

Bugfixes

  • #67258 - Adjust charcoal production from filled charcoal kiln
    by Numbuh474
    Summary: "apply new energy audit to filled charcoal kiln"
  • #67376 - Various link up fixes
    by Kamayana
    Summary: "Remove error when remote_use item is deleted during its use function"
  • #67409 - Overconfident officers drop their guns 100% of the time
    by MNG-cataclysm
    Summary: "Make sure overconfident officers reliably drop their guns"
  • #67392 - Fix bone broth and bone stuff being inedible
    by ampersand55
    Summary: "Fix bone broth and bone stuff being inedible"
  • #67371 - update spear strap recipe to be more inline with its material type and description
    by Devengel
    Summary: "Spear straps should use leather sheets now, instead of canvas."
  • #67365 - [Magiclysm] Update enchanted_boots.json
    by PNR1911
    Summary: "[Magiclysm] Update Enchanted Boots armor coverage"
  • #67437 - Remove the use of data cards
    by MNG-cataclysm
    Summary: "Remove the final uses of data cards."
  • #67432 - correct cannabis seeds calories
    by anoobindisguise
    Summary: "correct calories of cannabis seeds"
  • #67416 - [MoM] Fix zombie telepathic stuns
    by Standing-Storm
    Summary: "Fix zombie telepathic stuns"
  • #67401 - [Aftershock] Pad Aftershock items
    by PNR1911
    Summary: "Pad various Aftershock armor and clothing items"
  • #67460 - Fix cable respooling crash
    by Kamayana
    Summary: "Fix crash when respooling/detaching cables"
  • #67463 - fix bp fouling rusting (again)
    by anoobindisguise
    Summary: "more fixes for blackpowder rusting"
  • #67476 - Canceling "save zone" query returns you to zone manager instead of discarding changes
    by Qrox
    Summary: "Canceling 'save zone' query returns you to zone manager instead of discarding changes"

Content

  • #67008 - Synthetic Lungs CBM
    by anoobindisguise
    Summary: "synthetic lungs bionic"
  • #67328 - Humanising the pre-cataclysm, photographs PR.
    by DoctorBoomstick
    Summary: " adds a chance for small, personal photographs to spawn within people’s wallets and creates a starting pool of 34 snippets from which to pull."
  • #67413 - Micro dialogue update 1: Jenny
    by I-am-Erk
    Summary: "Micro dialogue update 1: Small talk with Jenny Forcette"
  • #67395 - XL sized ballistic vests
    by anoobindisguise
    Summary: "homemade ballistic vests for XL characters"
  • #67223 - Jsonify road
    by Procyonae
    Summary: "Adds curved road bends, rotaries and rest stops/laybys"
  • #67424 - Micro dialogue update 3: Mandeep
    by I-am-Erk
    Summary: "Micro dialogue update 3: Story time with Mandeep"
  • #67419 - Micro dialogue update 2: Uyen
    by I-am-Erk
    Summary: "Micro dialogue update 2: Small talk with Uyen Tran"
  • #67412 - More granularity and higher levels in backgrounds
    by Aerin-of-the-Toast
    Summary: "Add a bunch of new backgrounds that are tiers of existing ones."
  • #67406 - Low-tech weather tools!
    by Devengel
    Summary: "Add low-tech weather tools"
  • #67465 - Add additional refrigerated tanks
    by Zoraman26
    Summary: "Add larger refrigerated tank"

Mods

  • #66879 - [MoM Add telepathic and telekinetic damage types with appropriate immunities
    by Standing-Storm
    Summary: "Add telepathic and telekinetic damage types"
  • #67351 - [MoM] Add new powers, part 2
    by Standing-Storm
    Summary: "Add new powers, part 2"
  • #67418 - [MoM] Add newly-awakened psionic disciplines as hobbies
    by Standing-Storm
    Summary: "Add newly-awakened psionic disciplines as hobbies"
  • #67398 - [BombPerks] Attack speed perk for chainsaws & other powered blades(& a typo)
    by TheShadowFerret
    Summary: "Bombastic Perks: Perk for faster swing speed with powered blades"
  • #63590 - [Megafauna] Add weakpoints and anatomical proficiencies
    by merrygin
    Summary: "Add weakpoints system to Megafauna mod"
  • #67504 - [MoM] Intensify center of Quell Fire mist
    by Standing-Storm
    Summary: "Intensify center of Quell Fire mist"
  • #67399 - [MoM] New powers, part 3
    by Standing-Storm
    Summary: "New powers, part 3"

Balance

  • #67282 - Adjust the fried seeds recipe and the plants which grow seeds for it
    by anoobindisguise
    Summary: "fried seeds uses oil and the plants that make fryable seeds make more"
  • #67396 - Allow roach dirt to make liquid fertilizer
    by MNG-cataclysm
    Summary: "Allow roach dirt to make liquid fertilizer"
  • #67357 - increase arpen of 556
    by anoobindisguise
    Summary: "5.56x45mm ammo has greater armor penetration"
  • #67414 - Rebalance some larger food loot groups to commercial kitchens
    by Korhaka
    Summary: "Less frequent large sealed food items in residential locations, more in commercial kitchens"
  • #67383 - carpet construction is easier
    by anoobindisguise
    Summary: "placing carpet needs 0 fab instead of 1 and takes 1 minute instead of 30"
  • #67449 - Nerf police armories a second time
    by anoobindisguise
    Summary: "tone down police armories a little more"
  • #67147 - New transparent plastics, material adjustments
    by randomtyper
    Summary: "Increase plastic variety, adjust plastics to be more realistic in terms of protection"

Performance

  • #67403 - AIM: Make navigation feel faster by fewer sidebar updates
    by inogenous
    Summary: "Make AIM navigation feel faster by updating sidebar less"
  • #67350 - Reduce NPC faction camp task slowdown (Part 1)
    by lispcoc
    Summary: "Fix NPC faction camp task slowdown"
  • #67441 - Improve turn performance when having many solar panels
    by inogenous
    Summary: "Improve turn performance when having many solar panels"
  • #67474 - Cache nutrient results for recipes while calculating nutrient range for food info
    by mqrause
    Summary: "Cache nutrient results for recipes while calculating nutrient range for food info"

Build

  • #67329 - Allow for cross-compiling from Linux to Windows in Devcontainer
    by snipercup
    Summary: "Allow for cross-compiling from Linux to Windows in Devcontainer"

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