These are the new changes over the past week, collated by yours truly with this hacky script :P
Interface
#67346 - Added detailed info on stats on character creation menu
by Night-Pryanik
Summary: "Detailed information for stats on character creation menu"
#67404 - Larger and more I18n-friendly safemode UI
by Night-Pryanik
Summary: "Larger and more I18n-friendly safemode UI"
#67417 - Fix bionics not displaying units when power is too low to use bionic
by ilovehans10
Summary: "Bionics now show that they need n kJ of charge instead of just a number with no units"
#67509 - Vehicle interaction to start at point of examination
by alef
Summary: "Vehicle interaction to start at point of examination"
#67490 - Crafting menu shows furniture qualities
by mqrause
Summary: "Crafting menu shows furniture qualities"
Infrastructure
#67345 - New item categories for martial arts manuals and traps
by Night-Pryanik
Summary: "New item categories for martial arts manuals and traps"
#67352 - Update all active items to new tick action system and remove old system
by Hirmuolio
Summary: "Update all active items to new tick action system and remove old system"
#66871 - Cable rework part 2: Extension cords and more
by Kamayana
Summary: "Cable rework part 2: Adds extending cables with extension cords; adds disconnecting cables from examined vehicle part; improves cable status in item name; other cable improvements"
Bugfixes
#67258 - Adjust charcoal production from filled charcoal kiln
by Numbuh474
Summary: "apply new energy audit to filled charcoal kiln"
#67376 - Various link up fixes
by Kamayana
Summary: "Remove error when remote_use item is deleted during its use function"
#67409 - Overconfident officers drop their guns 100% of the time
by MNG-cataclysm
Summary: "Make sure overconfident officers reliably drop their guns"
#67392 - Fix bone broth and bone stuff being inedible
by ampersand55
Summary: "Fix bone broth and bone stuff being inedible"
#67371 - update spear strap recipe to be more inline with its material type and description
by Devengel
Summary: "Spear straps should use leather sheets now, instead of canvas."
#67401 - [Aftershock] Pad Aftershock items
by PNR1911
Summary: "Pad various Aftershock armor and clothing items"
#67460 - Fix cable respooling crash
by Kamayana
Summary: "Fix crash when respooling/detaching cables"
#67463 - fix bp fouling rusting (again)
by anoobindisguise
Summary: "more fixes for blackpowder rusting"
#67476 - Canceling "save zone" query returns you to zone manager instead of discarding changes
by Qrox
Summary: "Canceling 'save zone' query returns you to zone manager instead of discarding changes"
#67328 - Humanising the pre-cataclysm, photographs PR.
by DoctorBoomstick
Summary: " adds a chance for small, personal photographs to spawn within people’s wallets and creates a starting pool of 34 snippets from which to pull."
#67413 - Micro dialogue update 1: Jenny
by I-am-Erk
Summary: "Micro dialogue update 1: Small talk with Jenny Forcette"
#67395 - XL sized ballistic vests
by anoobindisguise
Summary: "homemade ballistic vests for XL characters"
#67223 - Jsonify road
by Procyonae
Summary: "Adds curved road bends, rotaries and rest stops/laybys"
#67424 - Micro dialogue update 3: Mandeep
by I-am-Erk
Summary: "Micro dialogue update 3: Story time with Mandeep"
#67419 - Micro dialogue update 2: Uyen
by I-am-Erk
Summary: "Micro dialogue update 2: Small talk with Uyen Tran"
#67412 - More granularity and higher levels in backgrounds
by Aerin-of-the-Toast
Summary: "Add a bunch of new backgrounds that are tiers of existing ones."
#66879 - [MoM Add telepathic and telekinetic damage types with appropriate immunities
by Standing-Storm
Summary: "Add telepathic and telekinetic damage types"
#67351 - [MoM] Add new powers, part 2
by Standing-Storm
Summary: "Add new powers, part 2"
#67418 - [MoM] Add newly-awakened psionic disciplines as hobbies
by Standing-Storm
Summary: "Add newly-awakened psionic disciplines as hobbies"
#67398 - [BombPerks] Attack speed perk for chainsaws & other powered blades(& a typo)
by TheShadowFerret
Summary: "Bombastic Perks: Perk for faster swing speed with powered blades"
#63590 - [Megafauna] Add weakpoints and anatomical proficiencies
by merrygin
Summary: "Add weakpoints system to Megafauna mod"
#67504 - [MoM] Intensify center of Quell Fire mist
by Standing-Storm
Summary: "Intensify center of Quell Fire mist"
#67399 - [MoM] New powers, part 3
by Standing-Storm
Summary: "New powers, part 3"
Balance
#67282 - Adjust the fried seeds recipe and the plants which grow seeds for it
by anoobindisguise
Summary: "fried seeds uses oil and the plants that make fryable seeds make more"
#67396 - Allow roach dirt to make liquid fertilizer
by MNG-cataclysm
Summary: "Allow roach dirt to make liquid fertilizer"
#67357 - increase arpen of 556
by anoobindisguise
Summary: "5.56x45mm ammo has greater armor penetration"
#67414 - Rebalance some larger food loot groups to commercial kitchens
by Korhaka
Summary: "Less frequent large sealed food items in residential locations, more in commercial kitchens"
#67383 - carpet construction is easier
by anoobindisguise
Summary: "placing carpet needs 0 fab instead of 1 and takes 1 minute instead of 30"
#67449 - Nerf police armories a second time
by anoobindisguise
Summary: "tone down police armories a little more"
#67147 - New transparent plastics, material adjustments
by randomtyper
Summary: "Increase plastic variety, adjust plastics to be more realistic in terms of protection"
Performance
#67403 - AIM: Make navigation feel faster by fewer sidebar updates
by inogenous
Summary: "Make AIM navigation feel faster by updating sidebar less"
#67441 - Improve turn performance when having many solar panels
by inogenous
Summary: "Improve turn performance when having many solar panels"
#67474 - Cache nutrient results for recipes while calculating nutrient range for food info
by mqrause
Summary: "Cache nutrient results for recipes while calculating nutrient range for food info"
Build
#67329 - Allow for cross-compiling from Linux to Windows in Devcontainer
by snipercup
Summary: "Allow for cross-compiling from Linux to Windows in Devcontainer"
None
#67340 - Overflow crafting components before consuming them
by mqrause
Oh, I didn't see this one go up. This is the one where I made my return and added some flavour dialogue to several refugees that were underdeveloped, something I've been putting off for several years. It felt good and I've done more since this.