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is Godot (or more specifically, GDScript) suitable for coding a game in the style of diablo, grim dawn, or path of exile?

hoping someone familiar with both the engine and the genre of izometric ARPGs can chip in. I'm embarking on a project to create a game of this style, but I've read that GDScript, while more intuitive, and perhaps easier to learn, is "slower" than either C# or C++. since I'm truly starting from scratch and would have to learn the coding language along with the engine, it would seem to make sense to learn whatever will best suit the type of game I am making, but if the difference is negligible, then the simplest language to learn and write in would win out.

Can anyone offer any insight?

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