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Crash Bandicoot's true legacy? All the average games we love

www.eurogamer.net Crash Bandicoot's true legacy? All the average games we love

A look back at Crash Bandicoot, its legacy, and what it means for a video game to be good, to celebrate the PlayStation's 30th anniversary.

Crash Bandicoot's true legacy? All the average games we love
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  • Yeah, I feel like the remakes lost some charm specifically when it comes to rendering tech (vertex colors, losing Spyro's skyboxes feels like a crime). Particularly with the new data bloat.

    Also with the examples I'm not sure I like the new sounds

    (faster/higher-pitch... and they sound re-done? If they're the same are they just better at very low sample rate?), looked it up and people were saying they didn't like the mixing (new is more muted/subtle).

    That, and it seems re-makes don't really fix core issues (Medievil's remake).

    I think the original tech/limits can be taken further aesthetically for a different workflow (very general/sparse use of textures), especially in the modern era. Still undecided on some artistic/technical choices, but I have much more here than I do in the ways of (low-scope) starting project ideas that I like.

    not-very-polished

    The entire scene is low-poly with colors defined using the mesh itself,  also the image is optimized for color to reduce data, resulting in dithering patterns. In a gray room with black and white triangle tiles, there are 6 badgers of various sizes standing and facing the viewer. Similarly, there are 5 eyes floating in the air one of which is not fully opaque. There is 1 banana on the floor.

    • I appreciated that the new CTR game allows you to play with the old music. What I did not appreciate is each level taking something like 40 seconds to load. Seriously, 25% of the experience of playing that on switch is loading screens.

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