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How (not) to Write a Rulebook - Lemmy.world

lemmy.world How (not) to Write a Rulebook - Lemmy.world

Today’s blogpost [https://infantofatocha.itch.io/chronomutants/devlog/565553/how-not-to-write-a-rulebook] is all about my flailing to refine and streamline my design docs into a coherent rulebook. I read enough of the d**** things you’d think I would know how to compile and order one. I understand t...

How (not) to Write a Rulebook - Lemmy.world

Today’s blogpost is all about my flailing to refine and streamline my design docs into a coherent rulebook. I read enough of the d**** things you’d think I would know how to compile and order one. I understand the basics and where I went wrong, and have roadmap, but compared to design development is long and grindy.

Would really love if other folks have input on what makes a rulebook good? what have people done to make their projects easy to get? Which books are your favorite examples? What are your biggest hurdles?

For me I intellectually understand what needs to be there, but actually getting the writing clean and succinct to read is a challenge. I see a lot of DiY books for of background art and such trying to emulate a AAA book but they don’t have the text and order of content hammered out 1st, I didn’t want to move to layouts until my text was set, but maybe that’s a mistake? Curious to see what people think.

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