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Returning Season of Splicer Weapon Breakdowns

The Season of the Splicer weapons are returning this Episode as random rolls. These guns were some all time bangers that unfortunately missed out on crafting and origin perks by just a few months. Going to look at rolls and break down what's good on each weapon.

Origin Trait: Splicer Surge - Reloading this weapon after dealing damage grants a stacking bonus to reload speed and handling until stowed.

Chroma Rush:

  • Kinetic 720 RPM AR
  • PVE Rolls
    • Subsistence + Rampage/Kinetic Tremors/Target Lock
  • PVP Rolls
    • Heating Up/Dynamic Sway + Tap the Trigger/Kill Clip/Rampage/Target Lock
  • This weapon is easily one of the best ARs that Destiny has ever had. So glad it's returning.

Ignition Code:

  • Kinetic Breach GL
  • PVE Rolls
    • Ambitious Assassin + Reverberation/Vorpal
  • NGL I only see this as a PVE weapon. You'll likely want it with Disorienting Rounds for utility or Spike Grenades for DMG.

Gridskipper:

  • Void Rapid Fire Pulse Rifle
  • PVE Rolls:
    • Repulsor Brace + Destabilizing
    • Perpetual Motion + Frenzy (?)
  • PVP Rolls:
    • Perpetual Motion/Zen Moment/Lone Wolf/Killing Wind + Headseeker/Elemental Capacitor.
  • NEW PERK: Lone Wolf - Slightly increases aim assist, ADS, and AE. Inceases when no allies are near.
  • This gun used to be a PVP monster. Though it lost Heating Up in this iteration it still has the god roll of Zen Moment + Headseeker.

Sojourner's Tale:

  • Solar Slug Shotgun
  • PVE Rolls:
    • Heal Clip + Incandescent
    • Auto Loading Holster + Harmony
  • PVP Rolls:
    • Moving Target + Opening Shot
  • Heal Clip on a Shotgun might be interesting since it should proc every time you load a shell in?
  • MT + OS is the only real PVP roll I'd consider for obvious reasons.
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