Some time ago I created a hack for the game Glitter Hearts, a game about playing transforming, magical heroes. I really enjoyed the mood the game was trying to make, but I found there was a good deal of problems with the product. In short, these were some of the things I tried improve:
Make it more player/GM friendly
Clean up some of its mechanics
Add more artwork to inspire the GM
Recently I have updated some aspects of the hack that I wasn't to satisfied with and figured I might as well share the project here on lemmy.
I apologize for that. I assumed that since the changes were minor, that it wasn’t worth giving them more details. But I will be sure to include them in future updates :)
These are the moves that have gotten some minor changes (I also realized I haven't incorporated all the changes into the player sheet itself)
Clash: change the trigger slightly from "able to reach you" to "capable of reaching you".
Thwart Peril: Which stat to use is dependent on the players description. Not the nature of the danger. But it should make sense how they thwart it.