Sorry if this isn't the right community, and if it isn't hopefully someone can point me in the right direction!
I am looking for some input on an EDH deck I am working on. This is the deck and it revolves around [[Gandalf the Grey]] as the commander. So lots of instants, sorceries, and prowess. Mostly aiming for Gandalf commander damage as the win condition by combining the 3 damage to each player and then putting Gandalf back on the top of the library. I played this for the first time last night and while it has a ton of potential, I definitely feel that things are missing.
Things I am looking for are:
More card draw. This was without a doubt the biggest issue and I'll take any input on how to improve this!
More counters. Less of an issue than card draw, but definitely was struggling against my buddy's Balen/Token deck.
Any sort of board wipe. This was definitely an issue but by the time I could've really used the board wipe, I had fizzled out due to no card draw.
Hopefully folk have some input! I would definitely love to keep this on the cheaper side as this deck so far has cost me $15 for a couple boosters. Most of the deck was inherited from someone in college years ago lol.
The phrase "that hasn't been chosen" refers only to that specific Gandalf the Grey. If Gandalf the Grey leaves the battlefield (possibly because of the fourth mode of its ability) and then returns to the battlefield later, it will be a new object with no memory of the modes chosen when it was last on the battlefield.
edit as another comment has mentioned, Gandalfs 3 damage pings don’t count for commander damage
Commander damage is a pretty simple rule. When your commander hits a player for combat damage (i.e., only during combat when the commander is attacking and is unblocked), note how much damage that player has taken from your commander. If a player has been dealt 21 or morecombat damage over the course of the game, they lose.
These are awesome! I'll have to take a good look at EDHRec, I don't know how I never found that website. I've pretty much been exclusively using Moxfield and just searching cards there which has been painful to say the least. Thanks for the input!
For deck building purposes, I always have Scryfall up, and if I'm doing EDH, EDHRec is something I like to reference to see if I'm missing something obvious.
I want to build a deck largely out of cards I have, and I want it to be my deck, not just what people consider to be the best shell for my commander. But, I can always use a very powerful search tool, and sometimes my knowledge of cards is pretty limited, so seeing what other people are doing can help inspire me to look for similar lines or concepts in my own deckbuilding.
I might be misreading your gameplan, but just in case:
Commander damage only counts combat damage. So accumulating 21 damage on an opponent by attacking with your commander.
Oh damn, I was under the impression that damage done by a commander abilities counted as commander damage. That definitely lowers the viability of this deck. Bummer!