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[ACTUS] Zero-K - Cold Take #16 - Aim and Fire

store.steampowered.com Zero-K - Cold Take #16 - Aim and Fire - Steam News

Projectile physics gives us a huge weapon design space, but much of it nonsense, so we made design rules of with the goals of unit intelligence, predictability and verisimilitude.

Zero-K - Cold Take #16 - Aim and Fire - Steam News
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