Building upon Sekiro’s parry system in a layered and fascinating metroidvania world, Nine Sols is a punishing but encouraging 2D soulslike spilling over with pe
Finished this game recently. Took me about 30 hours, which includes getting every collectible and upgrades in the game.
The only game I've played that is similar to this is Hollow Knight, which although could be extremely hard when it wants to, most of the main game is not as brutal as Nine Sols.
TBH, it's really frustrating when you keep dying over and over on the same enemy. But when you finally nail down the movements and parry timings, it's pretty satisfying to see yourself come out of a fight you were struggling before with minimal damage.
For that reason, I hope that they implement a boss rush mode that lets you go back and fight previous bosses without having to go through the entire game again.
Other than that, the music and atmosphere is pretty decent. I enjoyed the story a lot and the way they use manga panels to tell it throughout. Very glad I played this game.
There is always a save point near a boss room (not miniboss rooms), and you respawn at the last save point you have rested at after you die. Usually I just go straight in again, but if you ever feel like the boss is too strong or need a break, you could always leave to farm experience and gold before you go in again.