Monster Hunter Wilds director aims to push hardware 'to the max' to bring the world to life: 'Any Monster Hunter game where I'm director is always going to be focusing on the ecosystem'
I've seen people say the alleged cause of the DD2 issue was the NPC processing it had to do. But, if this is going to be a fluid, semi-open world with no hub transitions or instanced quests, it seems like that problem isn't off the table.