Term: Zero-sum Game, Limited Good
Term: Zero-sum Game, Limited Good
In game theory, zero-sum game is a situation when advantage on one side means an equal loss on other side. Most of card and gambling games are build in this way.
Derived from games, the zero-sum thinking creates some misconceptions and cognitive biases about real life. Here are some examples:
- Lump of labour fallacy -- a belief that immigration increase unemployment
- Principle of limited good -- a theory held mostly in traditional societies, about how amount of every "good" in the world is constant
- Golden billion -- a conspiracy theory that a cabal of global elites are pulling strings to amass wealth for the world's richest billion people at the expense of the rest of humanity
In reality zero-sum is almost never the case. The wealth is created by people, and total amout of it depends on labor efficiency, which increases over time.
Strong belief in zero-sum can trigger competitive behavior in individuals, reducing the overall efficiency of the society, which ironically reduces the wealth growth. This is an example of self-fulfilling prophecy
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