Aliens: Dark Descent
Aliens: Dark Descent
I want this game to be good but given the last couple flops set in the Alien universe my expectations are pretty low. Fireteam Elite, for example, is/was too arcadey for my taste and left solo players like me high and dry. I'm not a fan of random people showing up in my (what should be) single player game to "help" either. The third-person camera didn't do it for me in all of those tight corridors.
There isn't much information out there for a game about to go live in 9 days. Maybe that's for the best? Without a massive hype train catering to 12 years olds (flashy visuals, stupid character poses, loot boxes, etc) the development team might keep their jobs long enough post-launch to actually respond to player feedback and release meaningful patches, and implement quality of life changes.
My hope is that Dark Descent will be what Fireteam Elite should have been - a dark and gritty tactical game with XCOM-like game mechanics, set in an awful future where an evil mega-corporation aims to unleash a nearly unstoppable plague of seven foot tall bloodthirsty locusts on humanity. (Is that too much to ask for?)