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X4 Foundations @kbin.social Rabbithole @kbin.social

What are everyone's favorite mods?

So, what are everyone's favorite mods then, if any?

I'll figure I should start first so I'll list the three that I refuse to play without.

More Ship Rooms - https://www.nexusmods.com/x4foundations/mods/609

This is just pure immersion, and it's amazing It gives all capital ships explorable interiors by mapping various in-game interior spaces into your L and XL class vessels. I literally can't play without this. Having a captain's quarters on your Raptor is a total game-changer.

Fire and Smoke - https://www.nexusmods.com/x4foundations/mods/433

More immersion. The vanilla explosions are somewhat (massively) lacking, which is strange considering that the previous title (the one we don't talk about), running on the same engine had fantastic explosions... This mod fixes it by (iirc) porting the explosion code from the previous title to the current one, or the code was already there anyway and they just switched it back on, can't remember which. Either way though, I've never noticed any issues with it hitting my CPU/GPU at all and it completely changes the feel of combat in the best way possible. Standing on the bridge of a capital ship and watching fire billowing out of the remains of turrets, smashing the engines of other capital class vessels, and watching them stream fire and smoke out into space... It's amazing and works flawlessly.

Faster Crew Levelling - https://steamcommunity.com/sharedfiles/filedetails/?id=2050537227

Whoever the hell decided to wall off the AI in this game behind the goddamn crew levelling mechanic, whilst also making it basically impossible for the said crew to ever actually level up has a special place in hell imho. This mod fixes it. I looked at a few mods to address this bullshit, but most of them just remove crew levelling by making everyone five-star or whatever. I actually like the mechanic itself, but see no point in it taking 3000+ hours of in-game time to get your first 3-star pilot, because just no. This mod allows you to still have the mechanic in play, so personnel management is still a thing but brings down the training time to far more sane levels so that you actually can grow your workforce's skillset over time. Great mod. Considerably un-fucks a lot of the AI problems too since your entire company isn't filled with unskilled morons at all times.

Anyone else have any favorites that they can't do without?

#X4Foundations

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15 comments
  • My first game was vanilla and I only now started looking into various mods, but I don't want it to feel too cheaty though.

    How long does it take to get to 5 star pilot with Faster Crew Leveling? I hate how slow it is in vanilla but I also dont want to end up with 5 star crew overnight.

    This is what I've got so far:
    Inventory Collector
    Faster Crew Leveling
    Crystal Rarities
    Secret Stash
    Fly-by Looting
    X4 Fire and Smoke
    Better Kill Credit
    Head Hunter

    • Holy Hell, there's someone here!

      I set this community up because I couldn't find one on here when I switched from Reddit, but, not gonna lie, I wasn't expecting anyone to actually find it. Welcome, I guess.

      How long does it take to get to 5 star pilot with Faster Crew Leveling?

      Honestly, a while. Three stars is relatively easy but five takes some time. It's a pretty good balance of still having to work towards having good staff, but at the same time be able to actually have the mechanic exist.

      I haven't timed it, but, to give an idea:

      I set up a ton of stations in a system recently to run a self-sufficient shipyard and wharf. Probably around 20 stations or so spread around one sector, each station started with four M class freighters. High volume stations like refined metals, hull-parts, microchips, etc, got swarms more ships, probably 15-20 each, plus a couple of fleets of L transports to help out, then another 40 or so M's for the shipyard and wharf logistics... Some stations had a few more M transports added where needed, not too many though.

      That was probably started around 60ish hours ago?

      A couple of days ago I made two fleets of five Behemoths each and wanted five-star pilots for them so I started the internal promotions, I struggled finding pilots for the last three destroyers. I got 10 five-star pilots in the end but definitely had to look around. Most pilots were around mid-three to mid-four stars. I assume the fives were some of the first ships for the first stations built.

      It's a fairly similar timeframe to how the universal trader software would skill up in X3, if you have any experience with that. I'm fairly sure that you can tweak the mod too, if you want.

      • Hahah I know the feeling, I keep stumbling upon desolate communities and I'm never sure if there's anyone else there but it's worth giving them a try. People do tend to slowly trickle into them even if they are not 'marketed' too much, as long as they see at least some activity. It's hard to match the amount of content that reddit has but so far I found that you don't need thousands of people to have a nice vibe going on (but it helps to have at least 10-100).

        Thanks for the details, tbh I'm not that far into the game to have fleets of capitals but I have a few stations with basic productions, a dozen or two miners (M and L mostly) and dozens of S-scouts doing the exploring and price-updating for me. I remember reading about a mod that scaled xp gain for larger actions (so a freighter selling a full cargo for huge profit gets more xp than a scout selling 1 energy cell), but also saw comments that said this made it completely OP and they were swimming in 5 stars IIRC. If FCL is reasonably balanced it's definitely something I'd like to try out. I did play a lot of X3 but that was like a decade ago ^^

  • Hi, great that there is something here for X4 now, there wasn’t initially when I’d looked. Thank you for making this place!

    Anyways, I’m really new to X4 but I’ve got a load of mods. I have most of the ones that are used in this let’s play poorly series by ArquebusX: https://youtube.com/playlist?list=PLsYaAtYv_5eUWXYG8NJCZ_hDvLEORmIQw

    They are all rather nice, but in addition I’ve added the Waypoint Fields for Deployment mod: https://www.nexusmods.com/x4foundations/mods/585?tab=description

    It’s really nice to not have to right click through the menus and add in a couple hundred orders to deploy laser towers, makes my wrists hurt!

15 comments