[FFXVI] Takeo Kujiraoka talks designing for difficulty to appease the RPG's most hardcore fans
[FFXVI] Takeo Kujiraoka talks designing for difficulty to appease the RPG's most hardcore fans
www.gamesradar.com Final Fantasy 16 DLC director talks designing for difficulty to appease the RPG's most hardcore fans: "I could sense that they felt like something was lacking"
Interview | "I hope you'll look forward to it"
![Final Fantasy 16 DLC director talks designing for difficulty to appease the RPG's most hardcore fans: "I could sense that they felt like something was lacking"](https://lemmy.world/pictrs/image/1eb40834-85a1-429c-be92-39214e0da9e1.jpeg?format=webp&thumbnail=256)
0 comments