[C#] Are there defined symbos with the godot version?
I have an addon for Godot 3 and I'd like to update it to work on Godot 4 without losing compatibility with Godot 3, I've done this in Unity using defined symbos (with #if UNITY_X_Y_OR_NEWER)
I haven't found a way to do this, anyone have any idea?
The get_version_info() function in Engine tells you what version of the engine is being used. I personally havent used it since I dont deal with addon building much but it should work