U.S. spending on video game content, hardware and accessories fell 7% when compared to a year ago, to $5.9 billion. The decline was driven by a 24% drop in hardware spending and a 3% dip in content.
I mean for consoles, makes sense, Microsoft focuses on gamepass (so less physical is being bought), Sony 1st party studios basically released a single game this year (Spiderman 2), and nintendos year has (mostly) been quiet outside of TOTK due to it being the end of the switches lifetime, as id guess next year a new device will be announced.
For pc, it spiked heavily during covid because everyone was at home, so coming out of covid time period was guaranteed to have a drop in sales.
Many held off buying a PC because they couldn't get a GPU due to crypto mining slurping it up. When they came back, they price for years old hardware was scandalous. People held off, until they finally needed to update that hardware. Guessing that upgrade queue has been worked down somewhat.
The gpu buying window was mainly 2022, 2023 would signal a downturn because new gpus were badly priced and the most popular price points released bad gpus. Its of the reasons AMD market share grew much more this year over Nvidia, as those who only used Nvidia had non optimal options.