Gog is doing much better than in 2022. They are making 1.2M dollars in profit. Which is pretty good for such a platform personally. I really like the ideals of GOG, but haven't really used the platform a whole lot.
If you want a markup of what this actaully means see here
I'd be happy to shop there again if they put out Galaxy on Linux. Community launchers are cool, but I want the same support for automatic updates that their Windows customers get.
Same, Steam on the other hand had been killing it for Linux gamers. What's funny is if you go to the gog forums it's been like the number one requested feature for years.
I do not fucking understand this. You're never going to compete with Steam. But you have this niche of DRM free marketplace and you ignore the entire Linux community? A community that THRIVES on FOSS and DRM free software.
It's such an idiotic move to not develop a linux client. I will never fucking comprehend this.
Their apple support has always been pretty mixed at best. I always assumed they're the kind of gamers who are like "windows is for gaming, gamers use windows, sure you CAN do other things, but why would you?"
You mean support for native Mac games? Or support for cross-platform (e.g. running old Windows games on Mac)?
There are a lot of challenges in those solution spaces, not the least of which is that Apple has its own, pretty mature app store/games store for its own devices. So any native Mac game worth having is gonna start there.
By comparison, for most of the older DOS/Windows games that GoG supports, Steam is their only competitor (and arguably it's not even a competitor for many older titles). Meanwhile getting those games running on the Mac at all is a challenge, and even more of a challenge now that Apple has moved off x86 entirely.
I started buying legitimate copies of games when I was finally able to afford it a few years ago. I love how GOG lets you actually keep the games forever and that's where I was getting games from at first, but then moved to Steam because of how much good they've done to Linux gaming. meanwhile GOG Galaxy for Linux has been a most requested and most ignored request for years.
My problem with GOG is that every time I buy a game on GOG, something then happens to result in me having to buy it again on steam. Once it was that the GoG version lagged too far behind, several times it's been that workshop support has been added, or in one case, workshop became the only source for moding.
I like GOG for games that are too old to be on Steam, but yeah, any game that's on Steam I'll get there because of the additional features like Steam Workshop.
Same, I recently switched back to Linux and was disappointed they still haven’t made a client. Even just starting with native Linux game support would be something.
The games that are their original meat-and-potatoes, out of print classic games, don't really update much. In many cases, the developer hasn't been in business for quite some years.
My biggest problem with GOG is that Galaxy doesn't rival Steam, same as every other launcher. For example, GOG hosts a lot of older games, that used to be their bread and butter and even their namesake. These games generally don't have native controller support, so if I want that, I have to launch them through Steam anyway to use Steam Input. If I want to play something on a Linux device, which is now more likely than ever since I own a Steam Deck, the fact is that it's a pain in the ass to deal with GOG even with their minimal DRM stance (because they allow DRM now seemingly so long as it doesn't prevent the player from beating the game) because of the lack of support, making it more reasonable to buy games on Steam, even when it's a game that does support controllers (like how I own The Evil Within on GOG).
The big feature of GOG Galaxy is that you can pull every other launcher into it, but that doesn't matter to me when I still have to launch everything via Steam anyway. Feels like they're missing the point a little bit.
It looks like only the multiplayer is allowed to have an online requirement. It's DRM by another name, but at least I know how to avoid them. I too wish they didn't let those games on their store. But for me, the point of the launcher is to automatically update my games and make installing them easier. I want those features, and I want to be assured by their own support, that those things will work, even if community launchers for GOG games I bought previously or got in giveaways will suffice for now.
One thing I also like more about GoG is that you own the game you buy, you don't own a license (like on steam), you actually own it like a physical disc.
I dropped Steam because it gradually made the client less and less user-friendly. It's bad enough that I kinda have to use the Steam client, but then they had to do things like trash the old rendering engine and replace it with the bloat of a browser, and completely discard List View (which GOG Galaxy has just fine) and replace it with a tile view that can't even display game names in plaintext (which GOG Galaxy also has an option for in its tile view).
And that's on top of other issues with the platform such as how the Steam client forces updates. (Sure there's various workarounds but at that point Steam stops being a convenience anyway.)
I never actually needed a launcher client anyway. I gladly buy direct-download installers from sites like itch and Humble and DLsite. I don't have a fear of command line interfaces, lol, much less simply using File Explorer as my launcher. I'll use a platform's launcher willingly if it just offers benefits, but the drawbacks of Steam's using it as DRM eventually turned out to outweigh whatever minor benefits it presented.