Hey Rat Punchers, happy new year once again! After a bit of a holiday break, I’m back to work on Shattered Pixel Dungeon, which includes laying out some plans for the coming year! This post starts with a year in review, and then lists the major changes and additions that I have planned for Shattered...
Hey Rat Punchers, happy new year once again!
After a bit of a holiday break, I'm back to work on Shattered Pixel Dungeon, which includes laying out some plans for the coming year! This post starts with a year in review, and then lists the major changes and additions that I have planned for Shattered Pixel Dungeon in 2025 and beyond.
Hey Evan, thanks for the fantastic game, been playing for 2 years now and shattered just keeps getting better. I've got some suggestions tho:
Please change the way the sandals of nature recharges, going in contact with grass is way to bad for the artifact to be useful because it takes forever
I'm glad you want to give the warrior some buffs but I feel the his subclass ( the berserker) also needs some. The extra damage his rage does should be increased for him to be able to contend with other subclasses, also it takes fatal damage for him to reach 100% rage and go berserk. I'm very sure a lot of experienced players like to reduce damage taken and his 'going-berserk' skill is practically useless. You should make it easier to get to 100 percent rage or you should make his rage last for a longer time.
Thank again for the amazing game and I can't wait for more updates