Hi all! Posting from my alt account on lemmy.blahaj.zone because it's been brought to my attention that we have users here from Beehaw and of course they can't see anything I'm posting with my main account @[email protected].
Sorry Beehaw folks, I'm still getting to grips with mod duties here.
Anyway. As part of the "try things and see what sticks" approach to community engagement, welcome to the new weekly chat thread!
Whether you have progress to show off à la Screenshot Saturday, a Monday morning gripe about unreasonable expectations on your team, or a Wednesday win, this is the place to share how your gamedev week is going.
You know game devs, if there's one thing we love more than making our own stuff it's living vicariously through others, so share away and let's see what everyone's been up to!
To kick things off then. Progress on my little solarpunk city builder has basically ground to a halt the last couple of weeks among illness and other priorities. So it feels good to be back on the horse this weekend.
I've done some planning, picked out focus tasks for the weekend, and first up is to tweak this model a bit. It's the central "hub" building in my city and it's a little too six-way symmetrical for my tastes.
Here's how it currently looks in-game, I'm still in the prototyping stage so there's not much visual variety (all the house tiles are the same etc), but tackling that is a nice low-hanging task to ease me back in.
Thanks! Yep, I've been learning how to do AI navigation for the first time so currently they wander randomly around town. Including over bridges between hexes that are currently invisible and only exist in the code 😅