Monster Hunter Wilds director aims to push hardware 'to the max' to bring the world to life: 'Any Monster Hunter game where I'm director is always going to be focusing on the ecosystem'
Hearing statements like these really makes me appreciate the two studio/tag team approach Capcom takes to developing MH games.
I love that the portable/rise team is more focused on mechanics and systems, whereas the mainline team is more concerned with scale and simulation.
The fact that they can learn from each other and include the other team's successful additions into their own mix really means each game is taking steps in the right direction.
The hype train for Wilds ain't slowing down at all.