The first round of bugfixes and usability improvements for Godot 4.1 is ready for your consideration!
As always with the first maintenance release (also known as “patch release”) the focus is on quickly addressing urgent concerns and issues, possible regressions and crashes, as well as some aliasing in various workflows.
For Linux users there is a potential fix for freezes when interacting with menus on Wayland (GH-79143). This had been a hard to identify and debug issue, but our local Wayland enthusiasts managed to pinpoint the likely cause and validate that the unwanted behavior was addressed.