Surprised monk rogue is so low. It's been the most brutal dps build I've experienced so far. Three levels of rogue with thief for bonus actions and two levels of fighter for action surge ( always use two levels of fighter almost every time) is devastating. My strenght build monk puts out twice the amount of damage my ranger does, hits 100%of the time and doesn't need any form of advantage apart from melee range. First turn usually means 8 attacks dealing 30+ damage each with the appropriate bonuses. That's over 240 on first turn then +/-180 for at least the nex two turns if you don't channel ki. Casual numbers right.
Edit: yeas it also needs tavern brawler which is a broken feat afaic.
They have the level cap at 12 which is much lower than the usual DnD cap of 20, but I thought it was well paced. The reason they stopped at 12 was because high lvl DnD exponentially gets more and more ridiculous.
Level cap seems well placed to me, obviously I want to keep getting more powerful but I think it would trivialise late game fights. The Final act seems more spread out, so it was probably easier to balance around you being level10-12 most of it.
Also you dont feel like you need to do everything as much when you hit level cap, its easier to skip things that dont feel righr for this playthrough.