- www.asteamtechno.com 1766-L32BWA | Allen Bradley | MicroLogix 1400 PLC
1766-L32BWA | Allen Bradley | MicroLogix 1400 Controller, 20 Inputs, 12 Outputs | Best Price | Delivery | Surat, Gujarat, India | Ex-Stock
MicroLogix 1400 controllers are suitable for use in an industrial environment when installed in accordance with these instructions. Specifically, this equipment is intended for use in clean, dry environments (Pollution degree 2(1)) and with circuits not exceeding Over Voltage Category II(2) (IEC 60664-1)(3). AC powered products must be connected to the secondary of an isolating transformer.
- factorio.com Friday Facts #403 - Train stops 2.0 | Factorio
Hello, When playing with trains, you tend to spend a lot of time building train stops. In my latest playtesting, I noticed a few annoyances and pain points, which we will go in to today, along with some other improvements for 2.0.
- factorio.com Friday Facts #401 - New terrain, new planet | Factorio
Surprise! There are 5 new planets in the expansion. The first planet you arrive on is a strange new land, rich with iron, copper, coal, stone, oil, and uranium. Everything a starting factory needs and more. There's also water, fish, grass and trees. Yes, this is a fertile land, and we will thrive. ...
- factorio.com Friday Facts #402 - Lightspeed circuits | Factorio
Hello, if we have any circuit lovers reading, this is another dose of facts for you.
- factorio.com Friday Facts #400 - Chart search and Pins | Factorio
Hello, Is it me you're looking for?
- factorio.com Friday Facts #399 - Trash to Treasure | Factorio
Hello, It's Earendel back for another electric adventure. You got your first look at Fulgora in FFF-398. (If you haven't read that already please read that first.) Now let's take a look at the new planet's mechanics.
- factorio.com Friday Facts #397 - Factoriopedia | Factorio
Hello, we have gathered here today to talk about a new quality of life feature coming with 2.0.
- factorio.com Friday Facts #396 - Sound improvements in 2.0 | Factorio
Hello, Today we will be looking at (and listening to!) many of the sound improvements we have been working on for 2.0.
- factorio.com Friday Facts #395 - Generic interrupts and Train stop priority | Factorio
Hello, Another trains FFF!
- factorio.com Friday Facts #394 - Assembler flipping and circuit control | Factorio
Hello, let me show you another dose of things we just can't stop ourselves from doing.
- factorio.com Friday Facts #393 - Putting things on top of other things | Factorio
Hello, I have an irresistible urge to tell you a little story. I'm sure you come here for stories, don't you?
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I am streaming krastorio 2 now
maybe someone here is interested
- factorio.com Friday Facts #392 - Parametrised blueprints | Factorio
Hello, I'm going to cover a feature I only just finished. I was thinking about this idea for years already. I always thought the feature is too hardcore to be included, but I learned that it is usually a mistake to underestimate the players, so I gave it a go, and decided to share it right awa...
- factorio.com Friday Facts #389 - Train control improvements | Factorio
Hello, trains are one of our most favorite parts of the game. We already talked about the ways we improved rails (FFF-377), so its time to talk about how we improved the way you can control the trains that ride on them.
- factorio.com Friday Facts #388 - Smaller things for 2.0 | Factorio
Hello, we have shown some bigger things recently, so it is time to also show some smaller things, because the bigger things wouldn't shine that good without the smaller things working properly!
- factorio.com Friday Facts #387 - Swimming in lava | Factorio
Hello, In the last FFF-386 we covered the natural landscape of Vulcanus which mostly showed the visuals, but as you are probably aware we always put gameplay first. Now it's time to find out what kind of greater good you can do to the planet...
- factorio.com Friday Facts #386 - Vulcanus | Factorio
Hello there, I know a lot of you have been eagerly awaiting some solid information on the new planets, if so this blog is for you. Get comfy because it's a long one. As you already know, there are 4 new planets in the expansion. We will take an in-depth look at each planet's terrain, challeng...
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Can you beat Factorio on the SMALLEST ribbon world?
YouTube Video
Click to view this content.
- factorio.com Friday Facts #385 - Asteroid Collector | Factorio
Hello, we've already shown the space platform processing cycle in FFF-380. Let's talk a little bit more about the machine which makes it all possible - the asteroid collector.
- factorio.com Friday Facts #384 - Combinators 2.0 | Factorio
Hello, we are going to focus on the general improvements of the way circuit network is used in the game. I wasn't using it often, because all the problems combined made it too big of a hassle most of the time, which was an indication of problems. So we improved each part of the process of using...
- diode.zone Krastorio 025 - towards purple science
Playlist Hello I am recording a few episodes of Krastorio 2. I am playing with the companion mods that are recommended by the Krastorio team. No other mods are used. Let's see where this takes us!
cross-posted from: https://diode.zone/videos/watch/0e60bcb9-10bd-4122-aca9-fcf06d5404f0
> Playlist > > Hello I am recording a few episodes of Krastorio 2. > > I am playing with the companion mods that are recommended by the Krastorio team. No other mods are used. > > Let's see where this takes us!
- factorio.com Friday Facts #382 - Logistic groups | Factorio
Hello, today we will go over some of the details of Space platforms we couldn't fit into the last FFF, as well as some new features that will tie the whole system together.
- factorio.com Friday Facts #381 - Space Platforms | Factorio
Hello, Several FFFs ago we have shown you what a Space platform can look like, today we would like to explain how they work in a bit more detail.
Click the rocket on the bottom of the site!!
- www.factorio.com Friday Facts #380 - Remote view | Factorio
Hello, we would like to talk about the remote view changes coming in the 2.0 base game update. This is one of the foundations to be able to talk about the space platform and planets later, so lets get into it!
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Factorio Friday Facts #379 - Abstract rewiring
www.factorio.com Friday Facts #379 - Abstract rewiring | FactorioLet me show you around. That's our lab table and this is our work-stool. And over there is our interplanetary space-platform! And here's where we keep assorted lengths of wire. Whoa! A real live space-platform! We designed it ourselves. Let us show you some of the different lengths of wi...
- factorio.com Friday Facts #378 - Trains on another level | Factorio
Hello! The code refactor of rails presented last week is great, but the motivation for such a task wasn't quite just some shape changes for rails. As explained last week, we can now define any kind of rail shape, and we had some very specific shapes in mind all along...
- factorio.com Friday Facts #377 - New new rails | Factorio
Hello! There are certain areas in Factorio that we haven't really had the courage to change for a long time. One of those areas has been the rail system...
- factorio.com Friday Facts #375 - Quality | Factorio
Hello, Today we are going to talk a little bit about a big feature in the expansion, Quality!
- diode.zone Krastorio 005 - green science
Playlist Hello I am recording a few episodes of Krastorio 2. I am playing with the companion mods that are recommended by the Krastorio team. No other mods are used. Let's see where this takes us!
- factorio.com Friday Facts #374 - Smarter robots | Factorio
Hello, today we are going to talk about some flying robot behavior improvements. Some of the problems we fixed were reported countless times, so I hope that some people will appreciate it :).
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Excluding Factorio, what’s your favorite automation game and why?
Excluding Factorio because it has so much dominance in this genre. It’s great but I’d also like to hear about other automation games!