How the math works on 60/60 mods and applying slash statuses
I was in a discussion on reddit where someone suggested using unranked 60/60 mods so they don't reduce the chance of applying slash too much but can still apply viral. I tried posting this on reddit but their website is shit, wouldn't let me post on mobile, and I'm not downloading their app.
50% slash damage on the weapon with 30% chance of status effects = 15% chance of slash being applied.
If you add 1 60/60 mod then you have 31.25% slash damage on the weapon with a 48% chance of status effects = 15% chance of slash status being applied.
Please don't put unranked 60/60 mods on your weapons because you think it will reduce the chance of slash.
Unranked dualstat mods pull ahead once you also get status chance bonuses from other mods, like the galvanized status chance mods or slash status mods like Carnis Stinger. Sharing a few builds with a Vasto Prime (77 slash damage, 33 non-slash damage, 22% status chance):
As you can see, unranked dualstat mods do increase the chance to proc slash on a shot. Whether this is worth the loss in raw damage will depend on additional variables like enemy defenses.
Fair enough. Using your examples though I would still strongly recommend ranked 60/60 mods since in your example you lose 3.71% slash status chance for an additional 19.8% chance of applying whatever status the 60/60 mods combine into.
Edit: my math based on your math might be off. I'm still waking up but I think it's close enough to get my point across
Edit 2: the loss of 3.71% slash chance is definitely worth it for the higher status chance if you have galvanized shot equipped.