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How the math works on 60/60 mods and applying slash statuses

I was in a discussion on reddit where someone suggested using unranked 60/60 mods so they don't reduce the chance of applying slash too much but can still apply viral. I tried posting this on reddit but their website is shit, wouldn't let me post on mobile, and I'm not downloading their app.

50% slash damage on the weapon with 30% chance of status effects = 15% chance of slash being applied.

If you add 1 60/60 mod then you have 31.25% slash damage on the weapon with a 48% chance of status effects = 15% chance of slash status being applied.

Please don't put unranked 60/60 mods on your weapons because you think it will reduce the chance of slash.

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  • Unranked dualstat mods pull ahead once you also get status chance bonuses from other mods, like the galvanized status chance mods or slash status mods like Carnis Stinger. Sharing a few builds with a Vasto Prime (77 slash damage, 33 non-slash damage, 22% status chance):

    ## Galvanized Shot + 2 dualstat mods
    Total damage:      242
    Slash:             77 (31.8182%)
    Status Chance:     66%
    Slash Proc Chance: 21%
    
    ## Galvanized Shot + 2 unranked dualstat mods
    Total damage:      143
    Slash:             77 (53.8462%)
    Status Chance:     46.2%
    Slash Proc Chance: 24.88%
    
    ## Galvanized Shot + 2 dualstat mods + Carnis Stinger
    Total damage:      311.3
    Slash:             146.3 (46.9965%)
    Status Chance:     79.2%
    Slash Proc Chance: 37.22%
    
    ## Galvanized Shot + 2 unranked dualstat mods + Carnis Stinger
    Total damage:      212.3
    Slash:             146.3 (68.9119%)
    Status Chance:     59.4%
    Slash Proc Chance: 40.93%
    

    As you can see, unranked dualstat mods do increase the chance to proc slash on a shot. Whether this is worth the loss in raw damage will depend on additional variables like enemy defenses.

    • Fair enough. Using your examples though I would still strongly recommend ranked 60/60 mods since in your example you lose 3.71% slash status chance for an additional 19.8% chance of applying whatever status the 60/60 mods combine into.

      Edit: my math based on your math might be off. I'm still waking up but I think it's close enough to get my point across

      Edit 2: the loss of 3.71% slash chance is definitely worth it for the higher status chance if you have galvanized shot equipped.

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