Looking for any good reviews for how the builds and classes actually play.
For example, I've played mid 50s firewall and ice shards sorc. Ice shards felt like I was always waiting for frost nova. Even with ice shield sharing the load I'd always end up with a handful of stragglers or an elite with 30% life left and I'd be waiting on mana for weak raw shard casts.
Firewall felt better because the waiting for mana could be done while hydras worked and I kited around the death zone. Stacking up dps and working bosses into the ranges I wanted was also a challenge and fun. However, sorc seems like it's destined to be waiting on mana or cooldowns.
Now, I worked a hammer barb into the 40s and I'm having a lot more fun. I'm in control of choosing the right targets to keep death strike rolling and the rotation for arms master is a challenge that yields better results. I'm in more control of the game essentially. A boss can't just walk out of my 10-firewall nova setup. Barb is just more engaging for me because -- while barb sure have cooldowns -- gameplay isn't tied to them.
Alternatively, I leveled a druid to 15 and it felt like a good loop was there for bear pulverize. I got taken out of it because bear couldn't beat a boss. Wolf did in the next try, and I liked the teleport aspect of the werewolf swipe, but not that I couldn't control when it teleports.
What do you all think? Anyone aware of reviews that approach the game this way, instead of regurgitated build guides?
I started sorcerer and beat the campaign. I felt fairly good but constantly felt like something was off. I think a melee ranged sorc is really cool but it should be an edge case. It felt bad because I went into it picking sorc to do the opposite. And all the net builds are just all 3 defense skills with a different core skill.
I started Rogue soon after and the builds felt infinitely more dynamic. Imbuement melee or ranged. Traps? It’s just so much better.