[CN News]: Module Details: Skógrinn Svartr Vill Einn Draumr
Operator
Mod Level
Stat Gains
Effect
Saileach
1
HP+ ATK+
Trait upgrade: Cannot block enemies during the skill duration, but the Operator deployed in the tile in front gains +1 Block
2
HP++ ATK++
Talent upgrade: Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have further increased ASPD and enemies have further decreased ASPD
3
HP+++ ATK+++
Talent upgrade: Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have even further increased ASPD and enemies have even further decreased ASPD
Elysium
1
ATK+ DEF+
Trait upgrade: Cannot block enemies during the skill duration, but the Operator deployed in the tile in front gains +1 Block
2
ATK++ DEF++
Talent upgrade: When deployed, all [Sniper] Operators have -2 DP Cost and gain more ASPD when Elysium's skill is active
3
ATK+++ DEF+++
Talent upgrade: When deployed, all [Sniper] Operators have -2 DP Cost and gain even more ASPD when Elysium's skill is active
Myrtle
1
HP+ DEF+
Trait upgrade: Cannot block enemies during the skill duration, but the Operator deployed in the tile in front gains +1 Block
2
HP++ DEF++
Talent upgrade: All [Vanguard] Operators recover more HP per second while Myrtle is deployed
3
HP+++ DEF+++
Talent upgrade: All [Vanguard] Operators recover even more HP per second while Myrtle is deployed
Typhon
1
HP+ ATK+
Trait upgrade: Attacks the heaviest enemy first; when attacking a heavy enemy, ATK is increased to 115% (enemies with 3 weight or higher count for this effect)
2
HP++ ATK++
Talent upgrade: Ignores an increasing amount of enemy DEF with continuous attacks, up to a greater limit (each attack increases the DEF ignore by a higher amount); this bonus will reset if no damage is dealt for 8 seconds
3
HP+++ ATK+++
Talent upgrade: Ignores an increasing amount of enemy DEF with continuous attacks, up to an even greater limit (each attack increases the DEF ignore by an even higher amount); this bonus will reset if no damage is dealt for a longer duration
Santalla
1
HP+ ATK+
Trait upgrade: Deals AoE Arts damage; Reduces Deployment Cost by 8
2
HP++ ATK++
Talent upgrade: After being deployed for a shorter duration, Santalla gains more ATK and [Resist]
3
HP+++ ATK+++
Talent upgrade: After being deployed for a shorter duration, Santalla gains even more ATK and [Resist]
Hellagur
1
ATK+ DEF+
Trait upgrade: Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy. When defeated, does not retreat and recovers 30% HP instead (Can only activate once every deployment)
2
ATK++ DEF++
Talent upgrade: Regenerate a greater amount of HP per second when this unit is not blocking an enemy, or when HP is lower than a certain percentage
3
ATK+++ DEF+++
Talent upgrade: Regenerate an even greater amount of HP per second when this unit is not blocking an enemy, or when HP is lower than a certain percentage
Phantom
1
ATK+ DEF+
Trait upgrade: Significantly reduced Redeployment Time; When there are no allied units in the four adjacent tiles, ATK +10%
2
ATK++ DEF++
Talent upgrade: Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time; when both Phantom and the clone are deployed, they each gain a certain amount of ATK
3
ATK+++ DEF+++
Talent upgrade: Can summon an even stronger clone with the same abilities as Phantom, but has its own redeployment time; when both Phantom and the clone are deployed, they each gain a certain amount of ATK
Notes:
Typhon base Talent: Ignores an increasing amount of enemy DEF with continuous attacks, up to 50% DEF (each attack increases the DEF ignore by 10%); this bonus will reset if no damage is dealt for 8 seconds
Santalla base Talent: After being deployed for 20 seconds, Santalla gains 15% ATK and [Resist]