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Game is broken on linux on live, please open the subreddit as promised.

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  • I would definitely like to debug this, but its basically impossible.
    There are not even logs written at all.

    I guess the interesting ones would be the GameLogs, but they are not even created, i guess the game client isnt even starting at all. - I wonder why...

    UI Logs (nothing interesting...):

    000789.375| ALWAYS| Window 1 is now visible.
    000789.377|   OKAY| Window 1 is activated.
    000789.377|   OKAY| AllowSetForegroundWindow BrowserProcess worked
    000789.387| ALWAYS| Window 1 is now minimized.
    000789.558| ALWAYS| Window 1 is now visible.
    000789.561|   OKAY| Window 1 is activated.
    
    

    LeagueClient.log (Also nothing interesting):

    001006.487|   OKAY|        rcp-be-lol-settings| Stored updated preferences for key 'PerksPreferences'
    001006.493|   OKAY|        rcp-be-lol-settings| Modified lcu-settings owner and modification status for PerksPreferences, modified: false.
    
    001009.922| ALWAYS|        rcp-be-lol-gameflow| Attempting to reconnect to existing game
    001009.922| ALWAYS|        rcp-be-lol-gameflow| Entering game flow
    001009.922| ALWAYS|        rcp-be-lol-gameflow| Game flow is already active.
    001009.922| ALWAYS|        rcp-be-lol-gameflow| Launching game client
    001009.922| ALWAYS|        rcp-be-lol-gameflow| GameflowStateMachine HandleEvent 'GAMEFLOW_EVENT.GAME_STARTED'
    001009.922| ALWAYS|        rcp-be-lol-gameflow| GameflowStateMachine LogStateExit 'Gameflow::ReconnectAvailable'
    001009.922| ALWAYS|        rcp-be-lol-gameflow| GameflowStateMachine LogStateEntry:OnGameStart 'Gameflow::GameStart'
    001009.928| ALWAYS| rcp-be-lol-player-behavior| DisplayReformCard called, returning = false
    001009.937| ALWAYS| rcp-be-lol-user-experience| Deleting affinity.
    001009.951|   OKAY|        rcp-be-lol-gameflow| Setting player name mode to ALIAS
    001009.952|   OKAY|        rcp-be-lol-gameflow| Game launch working directory: Z:/home/user/Games/league-of-legends/drive_c/Riot Games/League of Legends/Game
    001009.953|   OKAY|        rcp-be-lol-gameflow| Game client launch exe path: Z:/home/user/Games/league-of-legends/drive_c/Riot Games/League of Legends/Game/League of Legends.exe
    001009.961| ALWAYS|        rcp-be-lol-gameflow| Game args: 162.249.77.161 5150 1LB5UqfgJ5m+oGDogCNb8A== 24121015 -Product=LoL -PlayerID=24121015 -GameID=6685577374 -PlayerNameMode=ALIAS -GameBaseDir=Z:\home\user\Games\league-of-legends\drive_c\Riot Games\League of Legends -Region=EUW -PlatformID=EUW1 -Locale=en_US -SkipBuild -EnableCrashpad=true -EnableLNP -UseDX11=1:1 -UseMetal=0:1 -UseNewX3D -UseNewX3DFramebuffers -RiotClientPort=42663 -RiotClientAuthToken=$TOKEN
    001010.012| ALWAYS|        rcp-be-lol-gameflow| Game Client Launched.
    001010.012| ALWAYS|        rcp-be-lol-gameflow| GameflowStateMachine HandleEvent 'GAMEFLOW_EVENT.GAME_LAUNCHED'
    001010.012| ALWAYS|        rcp-be-lol-gameflow| GameflowStateMachine LogStateExit 'Gameflow::GameStart'
    001010.012| ALWAYS|        rcp-be-lol-gameflow| GameflowStateMachine LogStateEntry:OnGameLaunch 'Gameflow::InProgress'
    001010.014| ALWAYS|     rcp-be-lol-end-of-game| Game client is now running
    001010.017| ALWAYS|     rcp-be-lol-matchmaking| MATCHMAKING_EVENT.GAME_STARTED
    001010.017| ALWAYS| rcp-be-lol-player-behavior| DisplayReformCard called, returning = false
    001010.032| ALWAYS| rcp-be-lol-player-behavior| DisplayReformCard called, returning = false
    001010.034| ALWAYS| rcp-be-lol-user-experience| Setting affinity to postgame.
    001010.040|   OKAY|        rcp-be-lol-gameflow| mGameflowSession.gameClient updated: running, not visible
    001010.040| ALWAYS|        rcp-be-lol-gameflow| Setting gameflow patcher lock to 1700586997606.
    001010.134|   OKAY|                    Tracing| Didn't send telemetry for lol-user-experience-forced-open-above-threshold because non timing occurrenceId was 77
    001010.586| ALWAYS|        rcp-be-lol-gameflow| Client is no longer running.
    001010.619| ALWAYS|        rcp-be-lol-gameflow| GameflowStateMachine HandleEvent 'GAMEFLOW_EVENT.RECONNECT_AVAILABLE'
    001010.619| ALWAYS|        rcp-be-lol-gameflow| GameflowStateMachine LogStateExit 'Gameflow::InProgress'
    001010.619| ALWAYS|        rcp-be-lol-gameflow| GameflowStateMachine LogStateEntry:OnGameReconnectAvailable 'Gameflow::ReconnectAvailable'
    001010.620| ALWAYS|     rcp-be-lol-end-of-game| Game client is now not running
    001010.623| ALWAYS| rcp-be-lol-player-behavior| DisplayReformCard called, returning = false
    001010.625| ALWAYS| rcp-be-lol-user-experience| Deleting affinity.
    001010.962| ALWAYS| Ux state set to MinimizeAll.
    001010.990| ALWAYS| Ux state set to ShowMain.
    001011.031| ALWAYS| rcp-be-lol-player-behavior| DisplayReformCard called, returning = false
    001011.047|   OKAY|        rcp-be-lol-gameflow| mGameflowSession.gameClient updated: not running, not visible
    001011.238|   OKAY|                    Tracing| Didn't send telemetry for eog-reconnect-shown because non timing occurrenceId was 77
    
    
38 comments